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    Interactive Sculpting of Digital Faces Using an Anatomical Modeling Paradigm 

    Gruber, Aurel; Fratarcangeli, Marco; Zoss, Gaspard; Cattaneo, Roman; Beeler, Thabo; Gross, Markus; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2020)
    Digitally sculpting 3D human faces is a very challenging task. It typically requires either 1) highly-skilled artists using complex software packages for high quality results, or 2) highly-constrained simple interfaces for ...
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    Facial Animation with Disentangled Identity and Motion using Transformers 

    Chandran, Prashanth; Zoss, Gaspard; Gross, Markus; Gotardo, Paulo; Bradley, Derek (The Eurographics Association and John Wiley & Sons Ltd., 2022)
    We propose a 3D+time framework for modeling dynamic sequences of 3D facial shapes, representing realistic non-rigid motion during a performance. Our work extends neural 3D morphable models by learning a motion manifold ...

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    AuthorBradley, Derek (2)
    Gross, Markus (2)
    Zoss, Gaspard (2)Beeler, Thabo (1)Cattaneo, Roman (1)Chandran, Prashanth (1)Fratarcangeli, Marco (1)Gotardo, Paulo (1)Gruber, Aurel (1)SubjectComputing methodologies (2)
    Mesh geometry models (2)
    CCS Concepts: Computing methodologies --> Motion processing; Shape modeling; Mesh geometry models (1)Motion processing (1)Shape modeling (1)... View MoreDate Issued2020 (1)2022 (1)Has File(s)true (2)

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA