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Animating Quadrupeds: Methods and Applications
(The Eurographics Association and Blackwell Publishing Ltd, 2009)
Films like Shrek, Madagascar, The Chronicles of Narnia and Charlotte s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical ...
Drawing for Illustration and Annotation in 3D
(Blackwell Publishers Ltd and the Eurographics Association, 2001)
We present a system for sketching in 3D, which strives to preserve the degree of expression, imagination, and simplicity of use achieved by 2D drawing. Our system directly uses user-drawn strokes to infer the sketches ...
Virtual Garments: A Fully Geometric Approach for Clothing Design
(The Eurographics Association and Blackwell Publishing, Inc, 2006)
Modeling dressed characters is known as a very tedious process. It usually requires specifying 2D fabric patterns, positioning and assembling the min 3D, and then performing a physically-based simulation. The latter accounts ...
EcoBrush: Interactive Control of Visually Consistent Large-Scale Ecosystems
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
One challenge in portraying large-scale natural scenes in virtual environments is specifying the attributes of plants, such as species, size and placement, in a way that respects the features of natural ecosystems, while ...
38th EUROGRAPHICS General Assembly
(Eurographics Association, 2017-05-31)
Bi-Layer Textures: a Model for Synthesis and Deformation of Composite Textures
(The Eurographics Association and John Wiley & Sons Ltd., 2017)
We propose a bi-layer representation for textures which is suitable for on-the-fly synthesis of unbounded textures from an input exemplar. The goal is to improve the variety of outputs while preserving plausible small-scale ...
Interactive Generation of Time-evolving, Snow-Covered Landscapes with Avalanches
(The Eurographics Association and John Wiley & Sons Ltd., 2018)
We introduce a novel method for interactive generation of visually consistent, snow-covered landscapes and provide control of their dynamic evolution over time. Our main contribution is the real-time phenomenological ...
Local Volume Preservation for Skinned Characters
(The Eurographics Association and Blackwell Publishing Ltd, 2008)
Generating plausible deformations of a character skin within the standard production pipeline is a challenge. This paper presents a volume preservation method dedicated to skinned characters. As usual, the character is ...
Programmable Animation Texturing using Motion Stamps
(The Eurographics Association and John Wiley & Sons Ltd., 2016)
Our work on programmable animation texturing enhances the concept of texture mapping by letting artists stylize arbitrary animations using elementary animations, instantiated at the scale of their choice. The core of our ...
Accurate Synthesis of Multi-Class Disk Distributions
(The Eurographics Association and John Wiley & Sons Ltd., 2019)
While analysing and synthesising 2D distributions of points has been applied both to the generation of textures with discrete elements and for populating virtual worlds with 3D objects, the results are often inaccurate ...