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The Refereed Papers of this issue were retro-digitized from the printed journal by René Berndt. If you find any errors, please be so kind to report them!

Computer Graphics  forum
TABLE OF CONTENTS
VOLUME 14 - ISSUE 3
 
 
Refereed Papers  
Distributed Augmented Reality for Collaborative Design Applications  
[full paper ] [first page ] [meta data ]
Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker, Douglas Greer
Object Calibration for Augmented Reality  
[full paper ] [first page ] [meta data ]
Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan, and Eric Rose
Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments  
[full paper ] [first page ] [meta data ]
Tomasz Mazuryk and Michael Gervautz
Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface  
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Mike King
Reasoning About Gestural Interaction  
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D.J. Duke
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System  
[full paper ] [first page ] [meta data ]
Rung-Huei Liang, Ming Ouhyoung
A rational model of the surface swept by a curve  
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John K. Johnstone, James P. Williams
Spherical Triangular B-splines with Application to Data Fitting  
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John K. Johnstone, James P. Williams
Modeling 3D Curves of Minimal Energy  
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Remco C. Veltkamp and Wieger Wesselink
Three Architectures for Volume Rendering  
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Jürgen Hesser and Reinhard Manner, Günter Knittel and Wolfgang Straßer, Hanspeter Pfister and Arie Kaufman
An Incremental Alignment Algorithm for Parallel Volume Rendering  
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Daniel Cohen-Or and Shachar Fleishman
A Multimedia Constraint System (or: do we have it MADE)  
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J.E.A. van Hintum and G.J. Reynolds
The MADE Help System  
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Michal Haindl and Bèhr de Ruiter
AWARD! Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing  
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Ed Burton
Visibility and Dead-Zones in Digital Terrain Maps  
[full paper ] [first page ] [meta data ]
Daniel Cohen-Or and Amit Shaked
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data  
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Shigeo Takahashi, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii, and Minoru Ueda
Morphological Operations for Color-Coded Images  
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Christoph Busch and Michael Eberle
Fast Shadowing Algorithm for Linear Light Sources  
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Toshimitsu Tanaka and Tokiichiro Takahashi
Shading with Curve Light Sources  
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Hujun Bao, Jianguo Ying, Qunsheng Peng
AWARD! A Quick Rendering Method Using Basis Functions for Interactive Lighting Design  
[full paper ] [first page ] [meta data ]
Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita
Sketching 3D Animations  
[full paper ] [first page ] [meta data ]
Jean-Francis Balaguer and Enrico Gobbetti
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies  
[full paper ] [first page ] [meta data ]
Srikanth Bandi and Daniel Thalmann
A Direct Manipulation Interface for 3D Computer Animation  
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Scott Sona Snibbe
Multiresolution B-spline Radiosity  
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Yizhou Yu and Qunsheng Peng
A new radiosity approach for regular objects : application to ruled surfaces  
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Didier ARQUES, Sylvain MICHELIN
Using Procedural RenderMan Shaders for Global Illurnination  
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Philipp Slusallek, Thomas Pflaum, and Hans-Peter Seidel
Synthetic Vision and Audition for Digital Actors  
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Hansrudi NOSER, Daniel THALMANN
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters  
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R. Boulic, T. Capin, Z. Huang, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, L. Moccozet, T. Molet, I. Pandzic, K. Saar, A. Schmitt, J. Shen and D. Thalmann
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval  
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Steve Benford, Dave Snowdon, Chris Greenhalgh , Rob Ingram, Ian Knox and Chris Brown
Realizing 3D Visual Programming Environments within a Virtual Environment  
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F. Van Reeth, K. Coninx, S . De Backer and E. Flerackers
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes  
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Frédéric Cazals, George Drettakis, Claude Puech
Discrete Ray-Tracing of Huge Voxel Spaces  
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Nilo Stolte and René Caubet
Generating a Texture Map from Object-Surface Texture Data  
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Makoto Maruya
Synthesizing Feather Textures in Galliformes  
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Wen-Kai Dai Zen-Chung Shih Ruei-Chuan Chang
Rendering of Surface and Volume Details in Volume Data  
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Wenli CAI, Tianzhou CHEN and Jiaoying SHI
AWARD! Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps  
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L. Lippert, M. H. Gross
A Graph-Based Approach to Surface Reconstruction  
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Robert Mencl
Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces  
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Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel
Fair Surface Reconstruction Using Quadratic Functionals  
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Andreas Kolb, Helmut Pottmann, Hans-Peter Seidel
Colour Illustrations  
R. Pfeifle et al.
 


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