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Refereed Papers
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Distributed Augmented Reality for Collaborative Design Applications
Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker, Douglas Greer
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Object Calibration for Augmented Reality
Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan, and Eric Rose
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Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments
Tomasz Mazuryk and Michael Gervautz
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Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface
Mike King
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Reasoning About Gestural Interaction
D.J. Duke
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A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System
Rung-Huei Liang, Ming Ouhyoung
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A rational model of the surface swept by a curve
John K. Johnstone, James P. Williams
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Spherical Triangular B-splines with Application to Data Fitting
John K. Johnstone, James P. Williams
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Modeling 3D Curves of Minimal Energy
Remco C. Veltkamp and Wieger Wesselink
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Three Architectures for Volume Rendering
Jürgen Hesser and Reinhard Manner, Günter Knittel and Wolfgang Straßer, Hanspeter Pfister and Arie Kaufman
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An Incremental Alignment Algorithm for Parallel Volume Rendering
Daniel Cohen-Or and Shachar Fleishman
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A Multimedia Constraint System (or: do we have it MADE)
J.E.A. van Hintum and G.J. Reynolds
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The MADE Help System
Michal Haindl and Bèhr de Ruiter
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Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing
Ed Burton
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Visibility and Dead-Zones in Digital Terrain Maps
Daniel Cohen-Or and Amit Shaked
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Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data
Shigeo Takahashi, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii, and Minoru Ueda
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Morphological Operations for Color-Coded Images
Christoph Busch and Michael Eberle
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Fast Shadowing Algorithm for Linear Light Sources
Toshimitsu Tanaka and Tokiichiro Takahashi
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Shading with Curve Light Sources
Hujun Bao, Jianguo Ying, Qunsheng Peng
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A Quick Rendering Method Using Basis Functions for Interactive Lighting Design
Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita
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Sketching 3D Animations
Jean-Francis Balaguer and Enrico Gobbetti
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An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies
Srikanth Bandi and Daniel Thalmann
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A Direct Manipulation Interface for 3D Computer Animation
Scott Sona Snibbe
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Multiresolution B-spline Radiosity
Yizhou Yu and Qunsheng Peng
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A new radiosity approach for regular objects : application to ruled surfaces
Didier ARQUES, Sylvain MICHELIN
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Using Procedural RenderMan Shaders for Global Illurnination
Philipp Slusallek, Thomas Pflaum, and Hans-Peter Seidel
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Synthetic Vision and Audition for Digital Actors
Hansrudi NOSER, Daniel THALMANN
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The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters
R. Boulic, T. Capin, Z. Huang, P. Kalra, B. Lintermann, N. Magnenat-Thalmann, L. Moccozet, T. Molet, I. Pandzic, K. Saar, A. Schmitt, J. Shen and D. Thalmann
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VR-VIBE: A Virtual Environment for Co-operative Information Retrieval
Steve Benford, Dave Snowdon, Chris Greenhalgh , Rob Ingram, Ian Knox and Chris Brown
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Realizing 3D Visual Programming Environments within a Virtual Environment
F. Van Reeth, K. Coninx, S . De Backer and E. Flerackers
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Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes
Frédéric Cazals, George Drettakis, Claude Puech
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Discrete Ray-Tracing of Huge Voxel Spaces
Nilo Stolte and René Caubet
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Generating a Texture Map from Object-Surface Texture Data
Makoto Maruya
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Synthesizing Feather Textures in Galliformes
Wen-Kai Dai Zen-Chung Shih Ruei-Chuan Chang
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Rendering of Surface and Volume Details in Volume Data
Wenli CAI, Tianzhou CHEN and Jiaoying SHI
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Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps
L. Lippert, M. H. Gross
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A Graph-Based Approach to Surface Reconstruction
Robert Mencl
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Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces
Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel
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Fair Surface Reconstruction Using Quadratic Functionals
Andreas Kolb, Helmut Pottmann, Hans-Peter Seidel
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Colour Illustrations
R. Pfeifle et al.
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