Smart Tools and Apps for Graphics - Eurographics Italian Chapter Conference 2020




Biasotti, Silvia; Pintus, Ruggero; Berretti, Stefano
Smart Tools and Applications in computer Graphics: Frontmatter


Livesu, Marco
A Mesh Generation Perspective on Robust Mappings


Hettinga, Gerben J.; Kosinka, Jiri
Multisided B-spline Patches Over Extraordinary Regions


Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo
Curve Design Studio: Bézier Curve Integrated Tool for Video Game Development


Romanengo, Chiara; Brunetto, Erika; Biasotti, Silvia; Catalano, Chiara Eva; Falcidieno, Bianca
Recognition, Modelling and Interactive Manipulation of Motifs or Symbols Represented by a Composition of Curves


Kolár, Martin; Hradiš, Michal; Zemcík, Pavel
Capturing Fonts in the Wild


Angelini, Mattia; Ferrulli, Vito; Banterle, Francesco; Corsini, Massimiliano; Pascali, Maria Antonietta; Cignoni, Paolo; Giorgi, Daniela
ViDA 3D: Towards a View-based Dataset for Aesthetic prediction on 3D models


Pitzalis, Luca; Cherchi, Gianmarco; Scateni, Riccardo; Spano, Lucio Davide
Working with Volumetric Meshes in a Game Engine: a Unity Prototype


Weninger, Markus; Makor, Lukas; Mössenböck, Hanspeter
Memory Leak Analysis using Time-Travel-based and Timeline-based Tree Evolution Visualizations


Morel, Jules; Bac, Alexandra; Kanai, Takashi
Digital Terrain Model From UAV Photogrammetric Data


Sousa, Mario Costa; Silva, Julio Daniel Machado; Silva, Clarissa Coda Marques Machado; Carvalho, Felipe Moura De; Judice, Sicilia; Rahman, Fazilatur; Jacquemyn, Carl; Pataki, Margaret E. H.; Hampson, Gary J.; Jackson, Matthew D.; Petrovskyy, Dmytro; Geiger, Sebastian
Smart Modelling of Geologic Stratigraphy Concepts using Sketches


Lombardi, Marco; Savardi, Mattia; Signoroni, Alberto
Deep-learning Alignment for Handheld 3D Acquisitions: A new Densematch Dataset for an Extended Comparison


Tortorici, Claudio; Werghi, Naoufel; Berretti, Stefano
Extracting Ordered Iso-Geodesic Points on the Mesh


Scalas, Andreas; Zhu, Yuanju; Giannini, Franca; Lou, Ruding; Lupinetti, Katia; Monti, Marina; Mortara, Michela; Spagnuolo, Michela
A First Step Towards Cage-based Deformation in Virtual Reality


Naraghi-Taghi-Off, Ramtin; Horst, Robin; Dörner, Ralf
Gamification Mechanics for Playful Virtual Reality Authoring


Viagrande, Luigi Claudio; Allegra, Dario; Stanco, Filippo
Point to Culture: a Point to Click Framework for Serious Games in Cultural Heritage


Paccini, Martina; Patanè, Giuseppe; Spagnuolo, Michela
Comparison and Integration of Erosion Evaluation Methods for Rheumatic Degenerative Diseases


Bormann, Pascal; Krämer, Michel
A System for Fast and Scalable Point Cloud Indexing Using Task Parallelism


Martinek, Magdalena; Thiemann, Philip; Stamminger, Marc
Path-Traced Motion Blur using Motion Trees


Cammarasana, Simone; Patanè, Giuseppe
Kernel-Based Sampling of Arbitrary Data