2003
PREFACE
Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor
Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework
Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor
Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework
Klimenko, Stanislav; Frolov, Pavel; Nikitina, Lialia; Nikitin, Igor
Crosstalk reduction in passive stereo-projection systems
Murakami, Kyoko; Tsuruno, Reiji
Trans-Polygon Stroke Method for Frame Coherent Pastel Images
Tobita, Hiroaki; Rekimoto, Jun
ActiveInk
Seipel, Stefan
Information Visualization using Transparent Shape Impostors
Morillo, Pedro; Fernandez, Marcos; Orduna, Juan Manuel
On the characterization of avatars in Distributed Virtual Worlds
Havran, Vlastimil; Dmitriev, Kirill; Seidel, Hans-Peter
Goniometric Diagram Mapping for Hemisphere
Meyer-Spradow, Jennis; Loviscach, Joern
Evolutionary Design of BRDFs
Soner, I. Sen; Atalay, Volkan
Occlusion Culling for Image-Based Rendering withWarping
Liu, Feng; Liang, Ronghua; Ye, Dahai
Skeleton Subspace Deformation with Displacement Map
Ju, Tao; Goldman, Ron
Morphing Rational B-spline Curves and Surfaces Using Mass Distributions
Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian
Cyclification of Human Motion for Animation Synthesis
Zach, Christopher; Klaus, Andreas; Hadwiger, Markus; Karner, Konrad
Accurate Dense Stereo Reconstruction using Graphics Hardware
Berretty, Robert-Paul; Ernst, Fabian
High quality images from 2.5D video
Tobita, Hiroaki
VelvetPath - Layout Design System with Sketch and Paint Manipulations
Zhang, Yu; Sim, Terence; Tan, Chew Lim
Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling
Porcu, Massimiliano B.; Scateni, Riccardo
An Iterative Stripification Algorithm Based on Dual Graph Operations
Senin, Mikhail; Nikita, Kojekine; Savchenko, Vladimir; Hagiwara, Ichiro
Particle-based Collision Detection
Rhodes, Philip J.; Laramee, Robert S.; Bergeron, R. Daniel; Sparr, Ted M.
Uncertainty Visualization Methods in Isosurface Rendering
Noborio, Hiroshi; Nogami, Ryo; Enoki, Ryo
Precise Deformation of Rheology MSD Model Calibrated by Randomized Algorithm
Cerezo, Eva; Seron, Francisco J.
Inelastic Scattering and Participating Media.Application to the ocean
Ullmann, Thomas; Preidel, Thomas; Bruderlin, Beat
Efficient Sampling of Textured Scenes in Vertex Tracing
Bianconi, Francesco; Conti, Paolo
Interactive Dynamic Environments Using Image-Based Modeling and Rendering (393.4 kB) Timothy A. Davis, Stephen P. Ficklin An approach to construct augmented CAD models using acquired digital images
Sobczyk, D.; Boyer, V.; Bourdin, J-J.
The Virtual Painting Paintbox
Grima, C.I.; Márquez, A.; Ortega, L.
Motion Planning and Visibility Problems using the Polar Diagram
Leborán, Víctor; Pardo, Xose M.
Implicit Surface Reconstruction and uniform Sampling by Striped Marching Triangles
Choi, Kwang-Jin; Ko, Hyeong-Seok
Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes
Iguchi, Toshiko; Kodama, Tetsuya; Noborio, Hiroshi
A Precise Approach Calibrated by Experimental Data to Make an Artificial Impulse
Ray, Nicolas; Ulysse, Jean-Christophe; Cavin, Xavier; Levy, Bruno
Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering
Madsen, Claus B.; Sorensen, Mads K. D.; Vittrup, Michael
Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting
Song, Y.; Vergeest, J.S.M.; Saakes, D.P.
Parameter-driven freeform deformations
Kushal, Akash M.; Chanda, Gaurav; Shrivastava, Kanishka; Gupta, Mohit; Sanyal, Subhajit; Sriram, T. V. N.; Kalra, Prem; Banerjee, Subhashis
Multilevel modelling and rendering of architectural scenes
Szirmay-Kalos, Laszlo; Szecsi, Laszl
Improved Indirect Photon Mapping withWeighted Importance Sampling
Weiskopf, Daniel; Ertl, Thomas
Shadow Mapping Based on Dual Depth Layers
Tohda, Asuka; Hasegawa, Sho; Inakage, Masa
Animatope: A Manga-Styled Animation Expression Toolkit
Goetz, Frank; Domik, Gitta
A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization
Grabner, Markus; Zach, Christopher
Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes
Maillot, Jerome
Continuous Local Parameterization of Polygons
Bornik, Alexander; Cech, Peter; Ferko, Andrej; Perko, Roland
Beyond Image Quality Comparison
Danado, Jose; Dias, Eduardo; Romao, Teresa; Correia, Nuno; Trabuco, Adelaide; Santos, Carlos; Araujo, David; Duarte, Pedro; Rebocho, Rui; Palmeiro, Jose; Serpa, Joao; Costa, Manuel; Camara, Antonio
Mobile Augmented Reality for Environmental Management (MARE)
Michael, Despina; Chrysanthou, Yiorgos
Automatic High Level Avatar Guidance Based on Affordance of Movement
Davis, Timothy A.; Ficklin, Stephen P.
Interactive Dynamic Environments Using Image-Based Modeling and Rendering