2003




PREFACE


Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor
Real-Time Simulation of Flexible Materials in Avango Virtual Environment Framework


Klimenko, Stanislav; Nikitina, Lialia; Nikitin, Igor
Parallel Visibility Test and Occlusion Culling in Avango Virtual Environment Framework


Klimenko, Stanislav; Frolov, Pavel; Nikitina, Lialia; Nikitin, Igor
Crosstalk reduction in passive stereo-projection systems


Murakami, Kyoko; Tsuruno, Reiji
Trans-Polygon Stroke Method for Frame Coherent Pastel Images


Tobita, Hiroaki; Rekimoto, Jun
ActiveInk


Seipel, Stefan
Information Visualization using Transparent Shape Impostors


Morillo, Pedro; Fernandez, Marcos; Orduna, Juan Manuel
On the characterization of avatars in Distributed Virtual Worlds


Havran, Vlastimil; Dmitriev, Kirill; Seidel, Hans-Peter
Goniometric Diagram Mapping for Hemisphere


Meyer-Spradow, Jennis; Loviscach, Joern
Evolutionary Design of BRDFs


Soner, I. Sen; Atalay, Volkan
Occlusion Culling for Image-Based Rendering withWarping


Liu, Feng; Liang, Ronghua; Ye, Dahai
Skeleton Subspace Deformation with Displacement Map


Ju, Tao; Goldman, Ron
Morphing Rational B-spline Curves and Surfaces Using Mass Distributions


Ahmed, Amr; Mokhtarian, Farzin; Hilton, Adrian
Cyclification of Human Motion for Animation Synthesis


Zach, Christopher; Klaus, Andreas; Hadwiger, Markus; Karner, Konrad
Accurate Dense Stereo Reconstruction using Graphics Hardware


Berretty, Robert-Paul; Ernst, Fabian
High quality images from 2.5D video


Tobita, Hiroaki
VelvetPath - Layout Design System with Sketch and Paint Manipulations


Zhang, Yu; Sim, Terence; Tan, Chew Lim
Reconstruction of Animatable Personalized 3D Faces by Adaptation-based Modeling


Porcu, Massimiliano B.; Scateni, Riccardo
An Iterative Stripification Algorithm Based on Dual Graph Operations


Senin, Mikhail; Nikita, Kojekine; Savchenko, Vladimir; Hagiwara, Ichiro
Particle-based Collision Detection


Rhodes, Philip J.; Laramee, Robert S.; Bergeron, R. Daniel; Sparr, Ted M.
Uncertainty Visualization Methods in Isosurface Rendering


Noborio, Hiroshi; Nogami, Ryo; Enoki, Ryo
Precise Deformation of Rheology MSD Model Calibrated by Randomized Algorithm


Cerezo, Eva; Seron, Francisco J.
Inelastic Scattering and Participating Media.Application to the ocean


Ullmann, Thomas; Preidel, Thomas; Bruderlin, Beat
Efficient Sampling of Textured Scenes in Vertex Tracing


Bianconi, Francesco; Conti, Paolo
Interactive Dynamic Environments Using Image-Based Modeling and Rendering (393.4 kB) Timothy A. Davis, Stephen P. Ficklin An approach to construct augmented CAD models using acquired digital images


Sobczyk, D.; Boyer, V.; Bourdin, J-J.
The Virtual Painting Paintbox


Grima, C.I.; Márquez, A.; Ortega, L.
Motion Planning and Visibility Problems using the Polar Diagram


Leborán, Víctor; Pardo, Xose M.
Implicit Surface Reconstruction and uniform Sampling by Striped Marching Triangles


Choi, Kwang-Jin; Ko, Hyeong-Seok
Extending the Immediate Buckling Model to Triangular Meshes for Simulating Complex Clothes


Iguchi, Toshiko; Kodama, Tetsuya; Noborio, Hiroshi
A Precise Approach Calibrated by Experimental Data to Make an Artificial Impulse


Ray, Nicolas; Ulysse, Jean-Christophe; Cavin, Xavier; Levy, Bruno
Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering


Madsen, Claus B.; Sorensen, Mads K. D.; Vittrup, Michael
Estimating Positions and Radiances of a Small Number of Light Sources for Real-Time Image-Based Lighting


Song, Y.; Vergeest, J.S.M.; Saakes, D.P.
Parameter-driven freeform deformations


Kushal, Akash M.; Chanda, Gaurav; Shrivastava, Kanishka; Gupta, Mohit; Sanyal, Subhajit; Sriram, T. V. N.; Kalra, Prem; Banerjee, Subhashis
Multilevel modelling and rendering of architectural scenes


Szirmay-Kalos, Laszlo; Szecsi, Laszl
Improved Indirect Photon Mapping withWeighted Importance Sampling


Weiskopf, Daniel; Ertl, Thomas
Shadow Mapping Based on Dual Depth Layers


Tohda, Asuka; Hasegawa, Sho; Inakage, Masa
Animatope: A Manga-Styled Animation Expression Toolkit


Goetz, Frank; Domik, Gitta
A Framework for Video-based and Hardware-Accelerated Remote 3D-Visualization


Grabner, Markus; Zach, Christopher
Adaptive quantization with error bounds for compressed view-dependent multiresolution meshes


Maillot, Jerome
Continuous Local Parameterization of Polygons


Bornik, Alexander; Cech, Peter; Ferko, Andrej; Perko, Roland
Beyond Image Quality Comparison


Danado, Jose; Dias, Eduardo; Romao, Teresa; Correia, Nuno; Trabuco, Adelaide; Santos, Carlos; Araujo, David; Duarte, Pedro; Rebocho, Rui; Palmeiro, Jose; Serpa, Joao; Costa, Manuel; Camara, Antonio
Mobile Augmented Reality for Environmental Management (MARE)


Michael, Despina; Chrysanthou, Yiorgos
Automatic High Level Avatar Guidance Based on Affordance of Movement


Davis, Timothy A.; Ficklin, Stephen P.
Interactive Dynamic Environments Using Image-Based Modeling and Rendering