Pacific Graphics Short Papers, Posters, and Work-in-Progress Papers 2021




Lee, Sung-Hee; Zollmann, Stefanie; Okabe, Makoto; Wünsche, Burkhard
Pacific Graphics 2021 - Short Papers, Posters, and Work-in-Progress Papers: Frontmatter


Kim, Juhyeon; Kim, Young Min
Fast and Lightweight Path Guiding Algorithm on GPU


Tao, Chengzhi; Guo, Jie; Gong, Chen; Wang, Beibei; Guo, Yanwen
Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines


Ai, Xiaofei; Wang, Yigang; Kou, Simin
CSLF: Cube Surface Light Field and Its Sampling, Compression, Real-Time Rendering


Jung, Mingyu; Kim, Myung-Soo
Maximum-Clearance Planar Motion Planning Based on Recent Developments in Computing Minkowski Sums and Voronoi Diagrams


Zeng, Rui; Dai, Ju; Bai, Junxuan; Pan, Junjun; Qin, Hong
Human Motion Synthesis and Control via Contextual Manifold Embedding


Sin, Zackary P. T.; Ng, Peter H. F.; Leong, Hong Va
Neural Proxy: Empowering Neural Volume Rendering for Animation


Suppan, Christian; Chalmers, Andrew; Zhao, Junhong; Doronin, Alex; Rhee, Taehyun
Neural Screen Space Rendering of Direct Illumination


Petikam, Lohit; Chalmers, Andrew; Anjyo, Ken; Rhee, Taehyun
Art-directing Appearance using an Environment Map Latent Space


Huang, Meijia; Dai, Ju; Pan, Junjun; Bai, Junxuan; Qin, Hong
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer


Yu, Yue; Li, Ying; Zhang, Jing-Yu; Yang, Yue
SM-NET: Reconstructing 3D Structured Mesh Models from Single Real-World Image


Tan, Yu Wei; Kim-Chan, Louiz; Halim, Anthony; Bhojan, Anand
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications


Jia, Chao; Roth, Moritz; Kerbl, Bernhard; Wimmer, Michael
View-Dependent Impostors for Architectural Shape Grammars


Stappen, Stefan; Unterguggenberger, Johannes; Kerbl, Bernhard; Wimmer, Michael
Temporally Stable Content-Adaptive and Spatio-Temporal Shading Rate Assignment for Real-Time Applications


Tanoi, Tana; Dodgson, Neil A.
Peripheral Vision in Simulated Driving: Comparing CAVE and Head-mounted Display


Pang, Youxin; Yuan, Mengke; Chang, Yuchun; Yan, Dong-Ming
SDALIE-GAN: Structure and Detail Aware GAN for Low-light Image Enhancement


Dickson, Anthony; Knott, Alistair; Zollmann, Stefanie
User-centred Depth Estimation Benchmarking for VR Content Creation from Single Images


Zhao, Xiaotian; Okuyama, Takafumi
Volumetric Video Streaming Data Reduction Method Using Front-mesh 3D Data


Mathur, Aman; Zufferey, Damien
Constraint Synthesis for Parametric CAD


Yang, Kaixiang; Wang, Hongya; Du, Ming; Wang, Zhizheng; Tan, Zongyuan; Xiao, Yingyuan
Hierarchical Link and Code: Efficient Similarity Search for Billion-Scale Image Sets


Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong
Real-time Content Projection onto a Tunnel from a Moving Subway Train


Zhu, Haichao
GANST: Gradient-aware Arbitrary Neural Style Transfer