Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010) 2010

Meseure, Philippe; Darles, Emmanuelle; Skapin, Xavier
Topology-based Physical Simulation

Misztal, Marek Krzysztof; Bridson, Robert; Erleben, Kenny; Bærentzen, Jakob Andreas; Anton, François
Optimization-based Fluid Simulation on Unstructured Meshes

Knuth, Martin; Kohlhammer, Jörn; Kuijper, Arjan
A Geometry-Shader-Based Adaptive Mesh Refinement Scheme Using Semiuniform Quad/ Triangle Patches and Warping

Kelager, Micky; Niebe, Sarah; Erleben, Kenny
A Triangle Bending Constraint Model for Position-Based Dynamics

Georgii, Joachim; Lagler, Daniel; Dick, Christian; Westermann, Rüdiger
Interactive Deformations with Multigrid Skeletal Constraints

Larsson, Karl; Wallgren, Göran; Larson, Mats G.
Interactive Simulation of a Continuum Mechanics based Torsional Thread

Courtecuisse, Hadrien; Allard, Jérémie; Duriez, Christian; Cotin, Stéphane
Asynchronous Preconditioners for Efficient Solving of Non-linear Deformations

Jund, Thomas; Cazier, David; Dufourd, Jean-François
Edge Collision Detection in Complex Deformable Environments

Ihmsen, Markus; Akinci, Nadir; Gissler, Marc; Teschner, Matthias
Boundary Handling and Adaptive Time-stepping for PCISPH

Silcowitz, Morten; Niebe, Sarah; Erleben, Kenny
Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations

Jorgensen, Jimmy A.; Fugl, Andreas Rune; Petersen, Henrik Gordon
Accelerated Hierarchical Collision Detection for Simulation using CUDA

Schanda, Florian; Willis, Philip
A Modular Physical-Simulation Methodology

Rausch, Dominik; Assenmacher, Ingo; Kuhlen, Torsten
3D Sketch Recognition for Interaction in Virtual Environments

Karamouzas, Ioannis; Overmars, Mark
Simulating Human Collision Avoidance Using a Velocity-Based Approach

Shahingohar, Aria; deRibaupierre, Sandrine; Eagleson, Roy
GPU Accelerated Needle Insertion Simulation using Meshfree Methods