Computer Graphics Forum 1997 / CGF 16 - 3 

Fellner, Dieter W.; Szirmay-Kalos, László
Preface and Table of Contents (EG 1997, CGF 16-3)

Nakamura, Hiroyuki; Higashi, Masatake; Hosaka, Mamoru
Robust Computation of Intersection Graph between Two Solids

Peters, Jorg; Nasri, Ahmad
Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces

Lippert, L.; Gross, M.H.; Kurmann, C.
Compression Domain Volume Rendering for Distributed Environments

Sadarjoen, I.; Post, Frits H.
Deformable Surface Techniques for Field Visualization

Westermann, Rudiger; Ertl, Thomas
A Multiscale Approach to Integrated Volume Segmentation and Rendering

Dischler, J.-M.; Ghazanfarpour, D.
A Procedural Description of Geometric Textures by Spectral and Spatial Analysis of Profiles

Baranoski, Gladimir V.G.; Rokne, Jon G.
An Algorithmic Reflectance and Transmittance Model for Plant Tissue

Walter, Marcelo; Fournier, Alain
Growing and Animating Polygonal Models of Animals

Stam, Jos
Stochastic Dynamics: Simulating the Effects of Turbulence on Flexible Structures

Komura, Taku; Shinagawa, Yoshihisa; Kunii, Tosiyasu L.
A Muscle-based Feed-forward Controller of the Human Body

Rossignac, Jarek
Finally Everyone Can Work With Highly Complex 3D Models

Sunday Pandzic, Igor; Lee, Elwin; Magnenat Thalmann, Nadia; Capin, Tolga K.; Thalmann, Daniel
A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments

Fuchs, Henry
Building Telepresence Systems: Translating Science Fiction Ideas into Reality

Mason, Ashton E.W.; Blake, Edwin H.
Automatic Hierarchical Level of Detail Optimization in Computer Animation

Mann, Yair; Cohen-Or, Daniel
Selective Pixel Transmission for Navigating in Remote Virtual Environments

Sillion, Francois; Drettakis, George; Bodelet, Benoit
Efficient Impostor Manipulation for Real-Time Visualization of Urban Scenery

Loscos, Celine; Drettakis, George
Interactive High-Quality Soft Shadows in Scenes with Moving Objects

Tanaka, Toshimitsu; Takahashi, Tokiichiro
Fast Analytic Shading and Shadowing for Area Light Sources

Gaddipatti, Ajeetkumar; Machiraju, Raghu; Yagel, Roni
Steering Image Generation with Wavelet Based Perceptual Metric

Tanaka, Toshimitsu; Ohnishi, Noboru
Painting-like Image Emphasis based on Human Vision Systems

Neumann, Laszlo; Neumann, Attila; Bekaert, Philippe
Radiosity with Well Distributed Ray Sets

Andres, Eric; Nehlig, Philippe; Francon, Jean
Tunnel-Free Supercover 3D Polygons and Polyhedra

Szirmay-Kalos, Laszlo; Foris, Tibor; Neumann, Laszlo; Csebfalvi, Balazs
An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method

Yu, Yizhou; Wu, Hong
A Rendering Equation for Specular Transfers and Its Integration into Global Illumination

Lalonde, Paul; Fournier, Alain
Generating Reflected Directions from BRDF Data

Sbert, Mateu
Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity

Stamminger, Marc; Slusallek, Philipp; Seidel, Hans-Peter
Bounded Radiosity - Illumination on General Surfaces and Clusters

Kakez, Samory; Conan, Vania; Bisson, Pascal
Virtually Documented Environments: A New Interface Paradigm for Task-oriented Access to Information

Robinson, Peter; Sheppard, Dan; Watts, Richard; Harding, Robert; Lay, Steve
A Framework for Interacting with Paper

Szalavari, Zsolt; Gervautz, Michael
The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality

Kobbelt, Leif; Stamminger, Marc; Seidel, Hans-Peter
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution

Nishita, Tomoyuki; Iwasaki, Hiroshi; Dobashi, Yoshinori; Nakamae, Eihachiro
A Modeling and Rendering Method for Snow by Using Metaballs

Thürmer, Grit; Wüthrich, Charles A.
Normal Computation for Discrete Surfaces in 3D Space

Wang, LiFeng; Botta, David; Ellefson, Chris; Fournier, Alain
Modelling the Garden of Perfect Brightness

Sillion, Francois X.
A Million Polygons, a Million Pixels: Which is Heavier?

Kazinnik, Roman; Elber, Gershon
Orthogonal Decomposition of Non-Uniform Bspline Spaces using Wavelets

Kuriyama, Shigeru; Tachibana, Keihachiro
Polyhedral Surface Modeling with a Diffusion System

Li, Frederick W. B.; Lau, Rynson W. H.; Green, Mark
Interactive Rendering of Deforming NURBS Surfaces

Aubert, Fabrice; Bechmann, Dominique
Animation by Deformation of Space-Time Objects

Krishnan, S.; Gopi, M.; Manocha, D.; Mine, M.
Interactive Boundary Computation of Boolean Combinations of Sculptured Solids