Computer Graphics Forum 1995 / CGF 14 - 3 




Ahlers, Klaus H.; Kramer, Andre; Breen, David E.; Chevalier, Pierre-Yves; Crampton, Chris; Rose, Eric; Tuceryan, Mihran; Whitaker, Ross T.; Greer, Douglas
Distributed Augmented Reality for Collaborative Design Applications


Whitaker, Ross T.; Crampton, Chris; Breen, David E.; Tuceryan, Mihran; Rose, Eric
Object Calibration for Augmented Reality


Mazuryk, Tomasz; Gervautz, Michael
Two-step Prediction and Image Deflection for Exact Head Tracking in Virtual Environments


King, Mike
Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface


Duke, D.J.
Reasoning About Gestural Interaction


Liang, Rung-Huei; Ouhyoung, Ming
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System


Johnstone, John K.; Williams, James P.
A rational model of the surface swept by a curve*


Pfeifle, Ron; Seidel, Hans-Peter
Spherical Triangular B-splines with Application to Data Fitting


Veltkamp, Remco C.; Wesselink, Wieger
Modeling 3D Curves of Minimal Energy


Hesser, Jurgen; Manner, Reinhard; Knittel, Gunter; Strasser, Wolfgang; Pfister, Hanspeter; Kaufman, Arie
Three Architectures for Volume Rendering


Or, Daniel Cohen; Fleishman, Shachar
An Incremental Alignment Algorithm for Parallel Volume Rendering


van Hintum, J.E.A.; Reynolds, G.J.
A Multimedia Constraint System1


Haindl, Michal; de Ruiter, Behr
The MADE Help System


Burton, Ed
Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children s Drawing


Or, Daniel Cohen; Shaked, Amit
Visibility and Dead-Zones in Digital Terrain Maps


Takahashi, Shigeo; Ikeda, Tetsuya; Shinagawa, Yoshihisa; Kunii, Tosiyasu L.; Ueda, Minoru
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data


Busch, Christoph and Eberle, Michael
Morphological Operations for Color-Coded Images


Tanaka, Toshimitsu; Takahashi, Tokiichiro
Fast Shadowing Algorithm for Linear Light Sources


Bao, Hujun; Ying, Jianguo; Peng, Qunsheng
Shading with Curve Light Sources1


Dobashi, Yoshinori; Kaneda, Kazufumi; Nakatani, Hideki; Yamashita, Hideo; Nishita, Tomoyuki
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design


Balaguer, Jean-Francis; Gobbetti, Enrico
Sketching 3D Animations


Bandi, Srikanth; Thalmann, Daniel
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies


Snibbe, Scott Sona
A Direct Manipulation Interface for 3D Computer Animation


Yu, Yizhou; Peng, Qunsheng
Multiresolution B-spline Radiosity


ARQUES, Didier; MICHELIN, Sylvain
A new radiosity approach for regular objects: application to ruled surfaces


Slusallek, Philipp; Pflaum, Thomas; Seidel, Hans-Peter
Using Procedural RenderMan Shaders for Global Illurnination


NOSER, Hansrudi; THALMANN, Daniel
Synthetic Vision and Audition for Digital Actors


Boulic, R.; Capin, T.; Huang, Z.; Kalra, P.; Lintermann, B.; Magnenat-Thalmann, N.; Moccozet, L. and Molet, T. and Pandzic, I. and Saar, K. and Schmitt, A. and Shen, J. and Thalmann, D.
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters


Benford, Steve; Snowdon, Dave; Greenhalgh, Chris; Ingram, Rob; Knox, Ian; Brown, Chris
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval


Van Reeth, F.; Coninx, K.; De Backer, S.; Flerackers, E.
Realizing 3D Visual Programming Environments within a Virtual Environment


Cazals, Frederic; Drettakis, George; Puech, Claude
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes


Stolte, Nilo; Caubet, Rene
Discrete Ray-Tracing of Huge Voxel Spaces


Maruya, Makoto
Generating a Texture Map from Object-Surface Texture Data


Dai, Wen-Kai; Shih, Zen-Chung; Chang, Ruei-Chuan
Synthesizing Feather Textures in Galliformes


CAI, Wenli; CHEN, Tianzhou; SHI, Jiaoying
Rendering of Surface and Volume Details in Volume Data*


Lippert, L.; Gross, M. H.
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps


Mencl, Robert
A Graph-Based Approach to Surface Reconstruction


Bittar, Eric; Tsingos, Nicolas; Gascuel, Marie-Paule
Automatic Reconstruction of Unstructured 3D Data: Combining a Medial Axis and Implicit Surfaces


Kolb, Andreas; Pottmann, Helmut; Seidel, Hans-Peter
Fair Surface Reconstruction Using Quadratic Functionals