Wu, Xiaokun
Structure-aware content creation: Detection, retargeting and deformation

Garrido, Pablo
High-quality Face Capture, Animation and Editing from Monocular Video

Ichim, Alexandru Eugen
Physics-based Reconstruction and Animation of Humans

Azencot, Omri
Operator Representations in Geometry Processing

Gryaditskaya, Yulia
High dynamic range imaging: problems of video exposure bracketing, luminance calibration and gloss editing

Demir, Ilke
A Generalized Proceduralization Framework for Urban Models with Applications in Procedural Modeling, Synthesis, and Reconstruction

Dumas, Jérémie
Controllable Shape Synthesis for Digital Fabrication

Vardis, Konstantinos
Efficient Illumination Algorithms for Global Illumination in Interactive and Real-Time Rendering

Malomo, Luigi
Enhancing Digital Fabrication with Advanced Modeling Techniques

Vorba, Jiří
Adjoint-Driven Importance Sampling in Light Transport Simulation

Thies, Justus
Face2Face: Real-time Facial Reenactment

Peters, Christoph
Moment-Based Methods for Real-Time Shadows and Fast Transient Imaging

Boscaini, Davide
Geometric Deep Learning for Shape Analysis

Preiner, Reinhold Dr.
Dynamic and Probabilistic Point-Cloud Processing

Holden, Daniel
Reducing Animator Keyframes

Paulus, Christoph J
Topological Changes in Simulations of Deformable Objects

Knuth, Martin
Realistic Visualization of Accessories within Interactive Simulation Systems for Garment Prototyping

Nalbach, Oliver
Smarter screen space shading

Krämer, Michel
A Microservice Architecture for the Processing of Large Geospatial Data in the Cloud

Banakou, Domna
The Impact of Virtual Embodiment on Perception, Attitudes, and Behaviour