Symposium on Rendering 2006

Nayar, Shree K.; Krishnan, Gurunandan G.
Visual Chatter in the Real World

Nordlund, Petri
Handheld Pixels

Magda, Sebastian; Kriegman, David
Reconstruction of Volumetric Surface Textures for Real-Time Rendering

Ngan, Addy; Durand, Frédo
Statistical Acquisition of Texture Appearance

Yu, Tianli; Wang, Hongcheng; Ahuja, Narendra; Chen, Wei-Chao
Sparse Lumigraph Relighting by Illumination and Reflectance Estimation from Multi-View Images

Trifonov, Borislav; Bradley, Derek; Heidrich, Wolfgang
Tomographic Reconstruction of Transparent Objects

Hasselgren, Jon; Akenine-Möller, Tomas
An Efficient Multi-View Rasterization Architecture

Zwicker, Matthias; Matusik, Wojciech; Durand, Frédo; Pfister, Hanspeter
Antialiasing for Automultiscopic 3D Displays

Román, Augusto; Lensch, Hendrik P. A.
Automatic Multiperspective Images

Hou, Xianyou; Wei, Li-Yi; Shum, Heung-Yeung; Guo, Baining
Real-time Multi-perspective Rendering on Graphics Hardware

Cline, David; Egbert, Parris K.; Talbot, Justin F.; Cardon, David L.
Two Stage Importance Sampling for Direct Lighting

Ghosh, Abhijeet; Doucet, Arnaud; Heidrich, Wolfgang
Sequential Sampling for Dynamic Environment Map Illumination

Krivánek, Jaroslav; Bouatouch, Kadi; Pattanaik, Sumanta; Zára, Jirí
Making Radiance and Irradiance Caching Practical: Adaptive Caching and Neighbor Clamping

Wächter, Carsten; Keller, Alexander
Instant Ray Tracing: The Bounding Interval Hierarchy

Overbeck, Ryan; Ben-Artzi, Aner; Ramamoorthi, Ravi; Grinspun, Eitan
Exploiting Temporal Coherence for Incremental All-Frequency Relighting

Kontkanen, Janne; Turquin, Emmanuel; Holzschuch, Nicolas; Sillion, François X.
Wavelet Radiance Transport for Interactive Indirect Lighting

Wang, Rui; Ng, Ren; Luebke, David; Humphreys, Greg
Efficient Wavelet Rotation for Environment Map Rendering

Einarsson, Per; Chabert, Charles-Felix; Jones, Andrew; Ma, Wan-Chun; Lamond, Bruce; Hawkins, Tim; Bolas, Mark; Sylwan, Sebastian; Debevec, Paul
Relighting Human Locomotion with Flowed Reflectance Fields

Mattausch, Oliver; Bittner, Jirí; Wimmer, Michael
Adaptive Visibility-Driven View Cell Construction

Guthe, Michael; Balázs, Ákos; Klein, Reinhard
Near Optimal Hierarchical Culling: Performance Driven Use of Hardware Occlusion Queries

Lloyd, D. Brandon; Tuft, David; Yoon, Sung-eui; Manocha, Dinesh
Warping and Partitioning for Low Error Shadow Maps

Guennebaud, Gaël; Barthe, Loïc; Paulin, Mathias
Real-time Soft Shadow Mapping by Backprojection

McGuire, Morgan; Matusik, Wojciech; Yerazunis, William
Practical, Real-time Studio Matting using Dual Imagers

Malzbender, Tom; Wilburn, Bennett; Gelb, Dan; Ambrisco, Bill
Surface Enhancement Using Real-time Photometric Stereo and Reflectance Transformation

Garg, Gaurav; Talvala, Eino-Ville; Levoy, Marc; Lensch, Hendrik P. A.
Symmetric Photography: Exploiting Data-sparseness in Reflectance Fields

Georgeiv, Todor; Zheng, Ke Colin; Curless, Brian; Salesin, David; Nayar, Shree; Intwala, Chintan
Spatio-Angular Resolution Tradeoffs in Integral Photography

Mertens, Tom; Kautz, Jan; Chen, Jiawen; Bekaert, Philippe; Durand, Frédo
Texture Transfer Using Geometry Correlation

Wu, Hongzhi; Wei, Li-Yi; Wang, Xi; Guo, Baining
Silhouette Texture

Gal, Ran; Sorkine, Olga; Cohen-Or, Daniel
Feature-Aware Texturing

Scholz, Volker; Magnor, Marcus
Texture Replacement of Garments in Monocular Video

Estalella, Pau; Martin, Ignacio; Drettakis, George; Tost, Dani
A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects

Krüger, Jens; Bürger, Kai; Westermann, Rüdiger
Interactive Screen-Space Accurate Photon Tracing on GPUs

Xu, Songhua; Lau, Francis C. M.; Jiang, Hao; Pan, Yunhe
A Novel Method for Fast and High-Quality Rendering of Hair

Kontkanen, Janne; Aila, Timo
Ambient Occlusion for Animated Characters

Lecot, Gregory; Levy, Bruno
Ardeco: Automatic Region DEtection and COnversion

Kolliopoulos, Alexander; Wang, Jack M.; Hertzmann, Aaron
Segmentation-Based 3D Artistic Rendering

Ritter, Lincoln; Li, Wilmot; Curless, Brian; Agrawala, Maneesh; Salesin, David
Painting With Texture

Cole, Forrester; DeCarlo, Doug; Finkelstein, Adam; Kin, Kenrick; Morley, Keith; Santella, Anthony
Directing Gaze in 3D Models with Stylized Focus

Segovia, Benjamin; Iehl, Jean Claude; Mitanchey, Richard; Péroche, Bernard
Bidirectional Instant Radiosity

Ngan, Addy; Durand, Frédo; Matusik, Wojciech
Image-driven Navigation of Analytical BRDF Models

Donner, Craig; Jensen, Henrik Wann
A Spectral BSSRDF for Shading Human Skin