EG 2017 - Education Papers 2017





@inproceedings {N200B2:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{What we are teaching in Introduction to Computer Graphics}},
author = {Balreira, Dennis G. and Walter, Marcelo and Fellner, Dieter W.},
year = {2017},
publisher = {The Eurographics Association},
pages = {1-7},
DOI = {10.2312/eged.20171019}
}
@inproceedings {N200E0:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{Designing a Computer Graphics Course for First Year Undergraduates}},
author = {Dodgson, Neil A. and Chalmers, Andrew},
year = {2017},
publisher = {The Eurographics Association},
pages = {9-15},
DOI = {10.2312/eged.20171020}
}
@inproceedings {N2010C:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{Generating ASCII-Art: A Nifty Assignment from a Computer Graphics Programming Course}},
author = {Anderson, Eike Falk},
year = {2017},
publisher = {The Eurographics Association},
pages = {17-18},
DOI = {10.2312/eged.20171021}
}
@inproceedings {N20136:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum}},
author = {Bürgisser, Benjamin and Steiner, David and Pajarola, Renato},
year = {2017},
publisher = {The Eurographics Association},
pages = {27-34},
DOI = {10.2312/eged.20171023}
}
@inproceedings {N20164:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{Accessible GLSL Shader Programming}},
author = {Toisoul, Antoine and Rueckert, Daniel and Kainz, Bernhard},
year = {2017},
publisher = {The Eurographics Association},
pages = {35-42},
DOI = {10.2312/eged.20171024}
}
@inproceedings {N20088:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{Using Activity Led Learning for Teaching Computer Graphics Principles Through Augmented Reality}},
author = {Liarokapis, Fotis},
year = {2017},
publisher = {The Eurographics Association},
pages = {43-50},
DOI = {10.2312/eged.20171025}
}
@inproceedings {N20192:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{Virtual Reality to teach anatomy}},
author = {Fairén, Marta and Farrés, Mariona and Moyés, Jordi and Insa, Esther},
year = {2017},
publisher = {The Eurographics Association},
pages = {51-58},
DOI = {10.2312/eged.20171026}
}
@inproceedings {N20009:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{What Should a Virtual/Augmented Reality Course be?}},
author = {Santos, Beatriz Sousa and Dias, Paulo},
year = {2017},
publisher = {The Eurographics Association},
pages = {59-62},
DOI = {10.2312/eged.20171027}
}
@inproceedings {N20035:2017,
booktitle = {EG 2017 - Education Papers},
editor = {Jean-Jacques Bourdin and Amit Shesh},
title = {{The New CGEMS - Preparing the Computer Graphics Educational Materials Source to Meet the Needs of Educators}},
author = {Anderson, Eike Falk and Duchowski, Andrew and Liarokapis, Fotis and Redford, Adam},
year = {2017},
publisher = {The Eurographics Association},
pages = {63-67},
DOI = {10.2312/eged.20171028}
}