High-Performance Graphics - Short Papers 2019





@inproceedings {N20009:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Mach-RT: A Many Chip Architecture for Ray Tracing}},
author = {Vasiou, Elena and Shkurko, Konstantin and Brunvand, Erik and Yuksel, Cem},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {1-6},
DOI = {10.2312/hpg.20191188}
}
@inproceedings {N20129:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{RTX Beyond Ray Tracing: Exploring the Use of Hardware Ray Tracing Cores for Tet-Mesh Point Location}},
author = {Wald, Ingo and Usher, Will and Morrical, Nathan and Lediaev, Laura and Pascucci, Valerio},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {7-13},
DOI = {10.2312/hpg.20191189}
}
@inproceedings {N200C1:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Wide BVH Traversal with a Short Stack}},
author = {Vaidyanathan, Karthik and Woop, Sven and Benthin, Carsten},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {15-19},
DOI = {10.2312/hpg.20191190}
}
@inproceedings {N2015F:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Dynamic Many-Light Sampling for Real-Time Ray Tracing}},
author = {Moreau, Pierre and Pharr, Matt and Clarberg, Petrik},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {21-26},
DOI = {10.2312/hpg.20191191}
}
@inproceedings {N2006F:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Stochastic Lightcuts}},
author = {Yuksel, Cem},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {27-32},
DOI = {10.2312/hpg.20191192}
}
@inproceedings {N20191:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Temporally Dense Ray Tracing}},
author = {Andersson, Pontus and Nilsson, Jim and Salvi, Marco and Spjut, Josef and Akenine-Möller, Tomas},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {33-38},
DOI = {10.2312/hpg.20191193}
}
@inproceedings {N2003D:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Patch Textures: Hardware Implementation of Mesh Colors}},
author = {Mallett, Ian and Seiler, Larry and Yuksel, Cem},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {39-44},
DOI = {10.2312/hpg.20191194}
}
@inproceedings {N200F3:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{A Practical and Efficient Approach for Correct Z-Pass Stencil Shadow Volumes}},
author = {Usta, Baran and Scandolo, Leonardo and Billeter, Markus and Marroquim, Ricardo and Eisemann, Elmar},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {45-49},
DOI = {10.2312/hpg.20191195}
}
@inproceedings {N201C7:2019,
booktitle = {High-Performance Graphics - Short Papers},
editor = {Steinberger, Markus and Foley, Tim},
title = {{Real-Time Ray Tracing on Head-Mounted-Displays for Advanced Visualization of Sheet Metal Stamping Defects}},
author = {Dietrich, Andreas and Wurster, Jan and Kam, Eric and Gierlinger, Thomas},
year = {2019},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-092-5},
pages = {51-55},
DOI = {10.2312/hpg.20191196}
}