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    Using ECPs for Interactive Applications in Virtual Cinematography

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    063-070.pdf (4.105Mb)
    Date
    2017
    Author
    Wu, Hui-Yin
    Li, Tsai-Yen
    Christie, Marc
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    Abstract
    This paper introduces an interactive application of our previous work on the Patterns language as creative assistant for editing cameras in 3D virtual environments. Patterns is a set of vocabulary, which was inspired by professional film practice and textbook terminology. The vocabulary allows one to define recurrent stylistic constraints on a sequence of shots, which we term ''embedded constraint pattern'' (ECP). In our previous work, we proposed a solver that allows us to search for occurrences of ECPs in annotated data, and showed its use in automated analysis of story and emotional elements of film. This work implements a new solver that interactively propose framing compositions from an annotated database of framings that conform to the user-applied ECPs. We envision this work to be incorporated into tools and interfaces for 3D environments in the context of film pre-visualisation, film or digital arts education, video games, and other related applications in film and multimedia.
    BibTeX
    @inproceedings {wiced.20171076,
    booktitle = {Eurographics Workshop on Intelligent Cinematography and Editing},
    editor = {William Bares and Vineet Gandhi and Quentin Galvane and Remi Ronfard},
    title = {{Using ECPs for Interactive Applications in Virtual Cinematography}},
    author = {Wu, Hui-Yin and Li, Tsai-Yen and Christie, Marc},
    year = {2017},
    publisher = {The Eurographics Association},
    ISSN = {2411-9733},
    ISBN = {978-3-03868-031-4},
    DOI = {10.2312/wiced.20171076}
    }
    URI
    http://dx.doi.org/10.2312/wiced.20171076
    https://diglib.eg.org:443/handle/10.2312/wiced20171076
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    Eurographics Association copyright © 2013 - 2020 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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