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dc.contributor.authorFrâncu, Mihaien_US
dc.contributor.authorMoldoveanu, F.en_US
dc.contributor.editorJan Bender and Christian Duriez and Fabrice Jaillet and Gabriel Zachmannen_US
dc.date.accessioned2014-12-16T07:28:25Z
dc.date.available2014-12-16T07:28:25Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-71-2en_US
dc.identifier.urihttp://dx.doi.org/10.2312/vriphys.20141231en_US
dc.description.abstractThis paper presents a new method for simulating particles for computer graphics and video games, based on an improved Jacobi solver and a hybrid approach between velocity time stepping and position based dynamics. Current constrained dynamics solvers use relaxation iterative methods like Gauss-Seidel or Jacobi. We propose a new iterative method based on a minimum residual variant of the Conjugate Gradient algorithm and show that it can be formulated as an improvement to the Jacobi method. We also describe an adaptation of position based dynamics to better handle contact and friction and allow tight two way coupling with velocity level methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically Based Modelingen_US
dc.titleAn Improved Jacobi Solver for Particle Simulationen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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