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dc.contributor.authorDelame, Thomasen_US
dc.contributor.authorKustra, Jaceken_US
dc.contributor.authorTelea, Alexandru C.en_US
dc.contributor.editorMatthias Hullin and Marc Stamminger and Tino Weinkaufen_US
dc.date.accessioned2016-10-10T08:03:56Z
dc.date.available2016-10-10T08:03:56Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-025-3
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/vmv.20161336
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/vmv20161336
dc.description.abstractMedial skeletons provide an effective alternative to boundary or volumetric representations for applications that focus on shape structure. This capability is provided by the skeletal structure, i.e., the curves and surfaces computed from centers of maximally inscribed balls by a process called structuration. Many several structuration methods exist, all having various challenges in terms of delivering a high-quality medial skeleton. This paper provides a first overview of existing structuration methods. We formally define the skeletal structure by giving its theoretical properties, and use these properties to propose quality criteria for structurations. We next review existing structuration methods and compare them using the established criteria. The obtained insights help both practitioners in choosing a suitable structuration method and researchers in further perfecting such methods.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]
dc.subjectComputational Geometry and Object Modeling
dc.subjectCurve
dc.subjectsurface
dc.subjectsolid and object representations
dc.titleStructuring 3D Medial Skeletons: A Comparative Studyen_US
dc.description.seriesinformationVision, Modeling & Visualization
dc.description.sectionheadersGeometry
dc.identifier.doi10.2312/vmv.20161336
dc.identifier.pages1-8


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  • VMV16
    ISBN 978-3-03868-025-3

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