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dc.contributor.authorMagri, Darioen_US
dc.contributor.authorCignoni, Paoloen_US
dc.contributor.authorTarini, Marcoen_US
dc.contributor.editorGiovanni Pintore and Filippo Stancoen_US
dc.date.accessioned2016-10-05T06:27:09Z
dc.date.available2016-10-05T06:27:09Z
dc.date.issued2016
dc.identifier.isbn978-3-03868-026-0
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/stag.20161366
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/stag20161366
dc.description.abstractWe propose Anisotropic MatCap, a simple data structure based on a small volumetric texture that is able to represent, under a fixed lighting, the behavior of anisotropic materials. The data structure is designed to allow fast and practical capture of real-world anisotropic materials (like for example fabrics) and to be used in real-time renderings, requiring only negligible time and texture memory overheads. The resulting technique is suited for application scenarios where digital objects must be inspected by an end user, recreating the look of an object made of a captured anisotropic material and seen under the predetermined lighting conditions. The technique proved particularly useful for garments and cloth visualization and design.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]
dc.subjectRendering
dc.subjectImage
dc.subjectbased Rendering
dc.subjectI.3.3 [Computer Graphics]
dc.subjectRendering
dc.subjectReal
dc.subjectTime Rendering
dc.subjectI.3.3 [Computer Graphics]
dc.subjectRendering
dc.subjectIllumination [Anisotropic BRDF]
dc.titleAnisotropic MatCap: Easy Capture and Reproduction of Anisotropic Materialsen_US
dc.description.seriesinformationSmart Tools and Apps for Graphics - Eurographics Italian Chapter Conference
dc.description.sectionheadersRendering
dc.identifier.doi10.2312/stag.20161366
dc.identifier.pages71-78


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