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dc.contributor.authorLi, Quanen_US
dc.contributor.authorQu, Huaminen_US
dc.contributor.editorJohn Keyser and Young J. Kim and Peter Wonkaen_US
dc.date.accessioned2014-12-16T07:23:38Z
dc.date.available2014-12-16T07:23:38Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-73-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/pgs.20141263en_US
dc.description.abstractGameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game designers and user experience engineers to develop a visual analytic system to help them explore the gameplay data for a novel FPS (First-Person Shooter) game specific in the mainland China. We first come up with task specifications for such a system. After that, we propose a set of design goals for our system. VisFPS, is thus developed iteratively through a complete use-centered design process. The system is divided into two parts: Macro-View to deal with the overall gameplay data to discover patterns, and Micro-View to focus on a specific game match to recreate the game scene and use it to study player behavior and verify the game design intent.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectInteraction techniquesen_US
dc.subjectI.6.3 [Simulation and Modeling]en_US
dc.subjectApplicationen_US
dc.subjectGameplay dataen_US
dc.titleVisual Analysis of FPS Gameplay Data: From Game Design to Player Behavioren_US
dc.description.seriesinformationPacific Graphics Short Papersen_US


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