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dc.contributor.authorSchneider, Saschaen_US
dc.contributor.authorMay, Thorstenen_US
dc.contributor.authorSchmidt, Michaelen_US
dc.contributor.editorDirk Reinersen_US
dc.date.accessioned2016-02-17T14:16:07Z
dc.date.available2016-02-17T14:16:07Z
dc.date.issued2003en_US
dc.identifier.isbn3-905673-53-3en_US
dc.identifier.urihttp://dx.doi.org/10.2312/osg.20031415en_US
dc.description.abstractIn this paper we describe a further development state of our system which is able to compute actual scientific and realistic visualization methods in parallel. This paper is related to the basic work we presented in one of our previous articles 18. Our system is capable to integrate easily in modern VR renderers like for example Open Inventor 19, Coin 4 and OpenSG 5. Our approach is designed for processing large datasets which usually are the result of physically based simulation algorithms and programs. Using our techniques it is even more feasible to manage similar visualization problems for other large amounts of data (e.g. medicinal CT-scans or large geometries) in the context of displaying interactively.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleParallel Architecture of an Interactive Scientific Visualisation System for Large Datasetsen_US
dc.description.seriesinformationOpen SG 2003en_US
dc.description.sectionheadersParallel Systemsen_US
dc.identifier.doi10.2312/osg.20031415en_US


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