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dc.contributor.authorSpierling, Ulrikeen_US
dc.contributor.authorCoors, Volkeren_US
dc.contributor.editorReinhard Klein and Pedro Santosen_US
dc.date.accessioned2014-12-16T07:24:51Z
dc.date.available2014-12-16T07:24:51Z
dc.date.issued2014en_US
dc.identifier.isbn978-3-905674-75-0en_US
dc.identifier.urihttp://dx.doi.org/10.2312/gch.20141322en_US
dc.description.abstractThe paper describes the ongoing project "SPIRIT", in particular the design of novel and entertaining forms of heritage communications through mobile augmented reality. The SPIRIT concept is based upon a strong storytelling metaphor. By using mobile devices (smartphones, tablets) as "magic equipment", users can meet the restless spirits of historical characters. Beyond the use of mobile technology as a guide, our system enables enjoyable experiences of interactive storytelling, involving users as players. We describe the overall technical augmented reality concept that integrates positioning and media delivery technologies and a framework for structuring interactive narrative experiences. Further, we show our first use scenario that has been developed in collaboration with a Cultural Heritage site, a reconstructed Roman fort and archaeological museum. It includes a first working demonstrator that illustrates issues to be solved as a foundation for defining future work.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject[Humanen_US
dc.subjectcentered computing]en_US
dc.subjectMixed / augmented realityen_US
dc.subjectInteraction design process and methodsen_US
dc.subjectUbiquitous and mobile computing. [Applied computing]en_US
dc.subjectInteractive learning environmentsen_US
dc.subjectComputer gamesen_US
dc.titleSPIRIT - Entertaining Encounters with Ancient Historyen_US
dc.description.seriesinformationEurographics Workshop on Graphics and Cultural Heritage - Short Papers / Postersen_US


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