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dc.contributor.authorLiu, Jingyien_US
dc.contributor.authorWakita, Wataruen_US
dc.contributor.editorKulik, Alexander and Sra, Misha and Kim, Kangsoo and Seo, Byung-Kuken_US
dc.date.accessioned2020-12-01T16:10:57Z
dc.date.available2020-12-01T16:10:57Z
dc.date.issued2020
dc.identifier.isbn978-3-03868-112-0
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20201279
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20201279
dc.description.abstractWe propose a wind interaction system from the real to the virtual world. Specifically, when the spectator waves the VIVE controller to the VR player, a wind is generated according to the direction and acceleration of waving in both real and virtual side. In flight content of this system, the aircraft tilts under the influence of the wind, and the motion platform reproduces the actual tilt. With this system, it is expected that spectators waiting for a VR experience and people who do not want to wear an HMD due to VR sickness etc. can enjoy one VR content together by disturbing or supporting the VR player.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman centered computing
dc.subjectVirtual reality
dc.titleA Wind Interaction System from the Real to the Virtual Worlden_US
dc.description.seriesinformationICAT-EGVE 2020 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersDemos
dc.identifier.doi10.2312/egve.20201279
dc.identifier.pages21-22


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