Show simple item record

dc.contributor.authorGaugne, Ronanen_US
dc.contributor.authorPetit, Quentinen_US
dc.contributor.authorOtsuki, Maien_US
dc.contributor.authorGouranton, Valérieen_US
dc.contributor.authorNicolas, Théophane
dc.contributor.editorKakehi, Yasuaki and Hiyama, Atsushien_US
dc.date.accessioned2019-09-11T05:43:10Z
dc.date.available2019-09-11T05:43:10Z
dc.date.issued2019
dc.identifier.isbn978-3-03868-083-3
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20191284
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20191284
dc.description.abstractIn the context of archaeology, most of the time, micro-excavation for the study of furniture (metal, ceramics...) or archaeological context (incineration, bulk sampling) is performed without complete knowledge of the internal content, with the risk of damaging nested artefacts during the process. The use of medical imaging coupled with digital 3D technologies, has led to significant breakthroughs by allowing to refine the reading of complex artifacts. However, archaeologists may have difficulties in constructing a mental image in 3 dimensions from the axial and longitudinal sections obtained during medical imaging, and in the same way to visualize and manipulate a complex 3D object on screen, and an inability to simultaneously manipulate and analyze a 3D image, and a real object. Thereby, if digital technologies allow a 3D visualization (stereoscopic screen, VR headset ...), they are not without limiting the natural, intuitive and direct 3D perception of the archaeologist on the material or context being studied. We therefore propose a visualization system based on optical see-through augmented reality that associates real visualization of archaeological material with data from medical imaging. This represents a relevant approach for composite or corroded objects or contexts associating several objects such as cremations. The results presented in the paper identify adequate visualization modalities to allow archaeologist to estimate, with an acceptable error, the position of an internal element in a particular archaeological material, an Iron-Age cremation block inside a urn.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectVirtual reality
dc.subjectApplied computing
dc.subjectArchaeology
dc.titleEvaluation of a Mixed Reality based Method for Archaeological Excavation Supporten_US
dc.description.seriesinformationICAT-EGVE 2019 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersSimulation and Visualization
dc.identifier.doi10.2312/egve.20191284
dc.identifier.pages81-88


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record