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dc.contributor.authorPappas, G.en_US
dc.contributor.authorSiegel, J.en_US
dc.contributor.authorPolitopoulos, K.en_US
dc.contributor.editorHuang, Tony and Otsuki, Mai and Servières, Myriam and Dey, Arindam and Sugiura, Yuta and Banakou, Domna and Michael-Grigoriou, Despinaen_US
dc.date.accessioned2019-01-23T20:22:11Z
dc.date.available2019-01-23T20:22:11Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-076-5
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20181381
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181381
dc.description.abstractThis demo features a virtual 3D car model based off a vehicle's data duplicate, an IoT-enabled Avacar. There are three embodiments including a desktop application (VirtualCar), Augmented Reality (VirtualCarAR), and Virtual Reality (VirtualCarVR). The Avacar gets information from an external API serving information from a real or rep-resentative simulated vehicle, mirroring the sensors present in modern On-Board Diagnostic systems and the loca-tion data provided by a mobile device's GPS. In each application, the Avacar appears at specific locations around the world, using the Unity Game Engine to virtually mirror the behavior of the actual or simulated vehicle in real-time.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectHuman
dc.subjectcentered computing
dc.subjectMixed / augmented reality
dc.subjectVirtual Reality
dc.subjectApplied Computing methodologies
dc.subjectComputer games
dc.subjectHardware
dc.subjectSensors and actuators
dc.titleVirtualCar: Virtual Mirroring of IoT-Enabled Avacars in AR, VR and Desktop Applicationsen_US
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.description.sectionheadersDemos
dc.identifier.doi10.2312/egve.20181381
dc.identifier.pages15-17


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