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dc.contributor.authorChu, Kinfungen_US
dc.contributor.authorLu, Weiquanen_US
dc.contributor.authorOka, Kiyoshien_US
dc.contributor.authorTakashima, Kazukien_US
dc.contributor.authorKitamura, Yoshifumien_US
dc.contributor.editorBruder, Gerd and Yoshimoto, Shunsuke and Cobb, Sueen_US
dc.date.accessioned2018-11-06T16:07:54Z
dc.date.available2018-11-06T16:07:54Z
dc.date.issued2018
dc.identifier.isbn978-3-03868-058-1
dc.identifier.issn1727-530X
dc.identifier.urihttps://doi.org/10.2312/egve.20181331
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20181331
dc.description.abstractAugmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness provided by AR technology, facilitating the learning process of students. Although AR-enabled hardware and applications are becoming increasingly accessible to both students and teachers, the entry requirement for AR authoring is still prohibitively high for school teachers. Given the vast variation in the learning ability of students and school curricula, an AR authoring tool that allows the rapid and easy creation of educational content seems to be very desirable among teachers. This paper proposes a gesture-based control method that satisfies the need of educational AR authoring and presents prototypes that work well with smartphone VR head mounts. Through user studies we show that our proposed control method is simple but effective for basic authoring tasks. Our prototypes are also found to be useful in teaching different concepts that require a high degree of spatial comprehension.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputing methodologies
dc.subjectMixed / augmented reality
dc.subjectApplied computing
dc.subjectInteractive learning environments
dc.titleA Study on AR Authoring using Mobile Devices for Educatorsen_US
dc.description.seriesinformationICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.description.sectionheadersLearning, Education and Collaboration
dc.identifier.doi10.2312/egve.20181331
dc.identifier.pages175-182


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