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dc.contributor.authorUnger, Jonasen_US
dc.contributor.authorBanterle, Francescoen_US
dc.contributor.authorEilertsen, Gabrielen_US
dc.contributor.authorMantiuk, Rafał K.en_US
dc.contributor.editorAugusto Sousa and Kadi Bouatouchen_US
dc.date.accessioned2016-04-26T08:14:09Z
dc.date.available2016-04-26T08:14:09Z
dc.date.issued2016en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egt.20161034en_US
dc.description.abstractHigh dynamic range (HDR) video technology has gone through remarkable developments over the last few years; HDR-video cameras are being commercialized, new algorithms for color grading and tone mapping specifically designed for HDR-video have recently been proposed, and the first open source compression algorithms for HDR- video are becoming available. HDR-video represents a paradigm shift in imaging and computer graphics, which has and will continue to generate a range of both new research challenges and applications. This intermediate- level tutorial will give an in-depth overview of the full HDR-video pipeline present several examples of state-of- the-art algorithms and technology in HDR-video capture, tone mapping, compression and specific applications in computer graphics.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleThe HDR-video Pipelineen_US
dc.description.seriesinformationEG 2016 - Tutorialsen_US
dc.description.sectionheadersTutorialsen_US
dc.identifier.doi10.2312/egt.20161034en_US


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