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dc.contributor.authorTaponecco, Francescaen_US
dc.contributor.authorAlexa, Marcen_US
dc.contributor.editorM. Alexa and E. Galinen_US
dc.date.accessioned2015-07-20T09:40:48Z
dc.date.available2015-07-20T09:40:48Z
dc.date.issued2004en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20041012en_US
dc.description.abstractTexture synthesis is typically concerned with the creation of an arbitrarily sized texture from a small sample, where the pattern of the generated texture should be perceived as resembling the example. Most of the current work follows a Markov model approach. The texture is generated by finding best matching pixels or patches in the sample and then copying them to the target. Here we extend this concept to incorporate arbitrary filters acting on the sample before matching and transferring. The filters may vary over the generated texture. Steering the filters with properties connected to the output image allows generating a variety of effects.en_US
dc.publisherEurographics Associationen_US
dc.titleSteerable Texture Synthesisen_US
dc.description.seriesinformationEurographics 2004 - Short Presentationsen_US
dc.identifier.doi10.2312/egs.20041012en_US


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