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dc.contributor.authorSchwarz, Michaelen_US
dc.contributor.authorStamminger, Marcen_US
dc.contributor.editorKaterina Mania and Eric Reinharden_US
dc.date.accessioned2015-07-13T09:53:25Z
dc.date.available2015-07-13T09:53:25Z
dc.date.issued2008en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20081034en_US
dc.description.abstractRecently, real-time soft shadow research saw many important contributions from the class of soft shadow mapping algorithms, where approximate occluder geometry is reconstructed from a shadow map and backprojected onto the light source to determine its occlusion. An interesting approximation primitive is the microquad obtained from unprojected shadow map texel centers. However, its full potential has not yet been realized since correct clipping against the light and exact occlusion bitmask updates have previously been ignored motivated by performance considerations. In this paper, we first extend the microquad definition to also allow for triangles as micro-occluders. We then demonstrate how to determine the exact occlusion bitmask of a microquad with correct clipping.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMicroquad Soft Shadow Mapping Revisiteden_US
dc.description.seriesinformationEurographics 2008 - Short Papersen_US
dc.description.sectionheadersRenderingen_US
dc.identifier.doi10.2312/egs.20081034en_US
dc.identifier.pages111-114en_US


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