Show simple item record

dc.contributor.authorPettre, Julienen_US
dc.contributor.authorThalmann, Danielen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2015-07-19T16:45:09Z
dc.date.available2015-07-19T16:45:09Z
dc.date.issued2005en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egs.20051020en_US
dc.description.abstractThis paper presents a novel approach for path planning in the context of crowds animation. The solution produces several paths joining each user-defined pair of locations in the environment. Pairs are possible initial/goal locations for the virtual characters. The obtained paths diversity enables individual behaviorial diversity, while ensuring the achievement of potentially complex goals. The solution is general, derives from the Probabilistic Roadmap motion planning technique developed in Robotics, and proceeds in two stages. First a dense roadmap is build from the 3D definition of the environment and individual s bounding box, then, given a specific problem, a set of feasible paths is extracted from the roadmap using a Diskstra s algorithm implementation and an edge deletion technique. Resulting paths are plausible, and covers widely the environment given that short paths are found as well as less optimal ones. The method is illustrated and demonstrated all along the paper with a generic example.en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePath Planning for Crowds: From Shared Goals to Individual Behaviorsen_US
dc.description.seriesinformationEG Short Presentationsen_US
dc.description.sectionheadersMotion Controlen_US
dc.identifier.doi10.2312/egs.20051020en_US
dc.identifier.pages45-48en_US


Files in this item

Thumbnail
Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record