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dc.contributor.authorBreidt, Martinen_US
dc.contributor.authorWallraven, Christianen_US
dc.contributor.authorCunningham, Douglas W.en_US
dc.contributor.authorBuelthoff, Heinrich H.en_US
dc.date.accessioned2015-11-12T07:55:16Z
dc.date.available2015-11-12T07:55:16Z
dc.date.issued2003en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/egp.20031009en_US
dc.description.abstractWe present ongoing work on the development of new methods for highly realistic facial animation. One of the main contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed according to timing extracted from point tracking data recorded with an optical motion capture system.en_US
dc.publisherEurographics Associationen_US
dc.titleCombining 3D Scans and Motion Capture for Realistic Facial Animationen_US
dc.description.seriesinformationEurographics 2003 - Postersen_US


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