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dc.contributor.authorShesh, Amiten_US
dc.contributor.editorM. Bronstein and M. Teschneren_US
dc.date.accessioned2015-04-15T14:29:23Z
dc.date.available2015-04-15T14:29:23Z
dc.date.issued2015en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20151023en_US
dc.description.abstractUndergraduate students with a negative attitude towards Math present a unique challenge when teaching computer graphics. Most meaningful concepts in computer graphics involve directly working with Math in the classroom, and implementing tasks in programs requires a reasonable grounding in Math concepts and how to apply them. This paper presents a semester-long experience in using three strategies to address difficulties faced by computer science students who are interested in learning computer graphics, but feel less confident or uninterested in Math. Similar to how Math is taught in schools, we focus on giving students more and more practice in implementing progressively complex visual tasks. Students accomplish some tasks individually to develop a basic understanding before completing other tasks in groups. Students achieve more in a semester than before, and our preliminary observations show a higher rate of completion by students, moderate gains in performance in individual assignments and significant gains in overall class performance.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectK.3.2 [Computers and Education]en_US
dc.subjectComputer Science Educationen_US
dc.subjectComputer graphics"en_US
dc.titleTeaching Graphics To Students Struggling in Math: An Experienceen_US
dc.description.seriesinformationEG 2015 - Education Papersen_US
dc.description.sectionheadersEducation 1en_US
dc.identifier.doi10.2312/eged.20151023en_US
dc.identifier.pages23-29en_US


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