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dc.contributor.authorLinares-Pellicer, Jordien_US
dc.contributor.authorCarrasquer-Moya, Emparen_US
dc.contributor.authorEsparza-Peidro, Javieren_US
dc.contributor.authorMicó-Tormos, Pauen_US
dc.contributor.editorL. Kjelldahl and G. Baronoskien_US
dc.date.accessioned2015-03-07T16:22:12Z
dc.date.available2015-03-07T16:22:12Z
dc.date.issued2010en_US
dc.identifier.urihttp://dx.doi.org/10.2312/eged.20101016en_US
dc.description.abstractAn introductory computer graphics course is always a challenge. It is even more so if computer graphics is an additional component to a general computer science degree. In this instance, it is really important to discuss which computer graphics topics are relevant for tomorrow s programmers and engineers who are going to work mainly in Information Systems developments and data management software. The objective of this this paper is to consider what should be taught to future professionals who, not being directly involved in the development of specific computer graphics applications, will possibly need to use computer graphics in their developments. We will describe how this objective can be achieved by a carefully selected set of programming assignments.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleComputer Graphics for Information System Programmersen_US
dc.description.seriesinformationEurographics 2010 - Education Papersen_US
dc.description.sectionheadersED3: Teaching Through Visualizationen_US
dc.identifier.doi10.2312/eged.20101016en_US
dc.identifier.pages57-62en_US


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