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dc.contributor.authorSzécsi, Lászlóen_US
dc.contributor.authorHajagos, Balázsen_US
dc.contributor.authorUmenhoffer, Tamásen_US
dc.contributor.editorMiguel Chover and A. Augusto de Sousaen_US
dc.date.accessioned2014-01-26T13:39:02Z
dc.date.available2014-01-26T13:39:02Z
dc.date.issued2013en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2013/posters/015-016en_US
dc.description.abstractWe investigate the visibility problem of crease outlines in stylistic and engineering rendering. We discuss why the problem is ill-defined, and offer two different, consistent formulations that lead to artistic and technical drawing styles. We propose real-time, flicker-free GPU algorithms for both problems.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.subjectLine and curve generationen_US
dc.titleOn Depth-testing Wide Outlinesen_US
dc.description.seriesinformationEurographics 2013 - Postersen_US


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