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dc.contributor.authorNießner, Matthiasen_US
dc.contributor.authorLoop, Charlesen_US
dc.contributor.authorGreiner, Güntheren_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:38Z
dc.date.available2013-11-08T10:28:38Z
dc.date.issued2012en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttp://dx.doi.org/10.2312/conf/EG2012/short/041-044en_US
dc.description.abstractWe present a novel method to evaluate semi-smooth creases in Catmull-Clark subdivision surfaces. Our algorithm supports both integer and fractional crease tags corresponding to the RenderMan (Pixar) specification. In order to perform fast and efficient surface evaluations, we obtain a polynomial surface representation given by the semismooth subdivision rules. While direct surface evaluation is applied for regular patches, we perform adaptive subdivision around extraordinary vertices. In the end, we are able to efficently handle high-order sharpness tags at very low cost. Compared to the state-of-the art, both render time and memory consumption are reduced from exponential to linear complexity. Furthermore, we integrate our algorithm in the hardware tessellation pipeline of modern GPUs. Our method is ideally suited to real-time applications such as games or authoring tools.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleEfficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfacesen_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US


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