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dc.contributor.authorStahl, Daviden_US
dc.contributor.editor-en_US
dc.date.accessioned2015-12-10T13:43:22Z
dc.date.available2015-12-10T13:43:22Z
dc.date.issued9-7-2007en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/cgems04-11-1362en_US
dc.description.abstractLine clipping is a fundamental topic in an introductory graphics course. The simplicity and elegance of the classic Cohen-Sutherland 2D Line Clipping Algorithm makes it suitable for implementation by the student in a lab exercise. An understanding of the algorithm is reinforced by having students write actual code and see the results. A code framework is provided that allows an instructor to focus student effort on the algorithm while avoiding the details of the visualization API used to render the results.en_US
dc.publisherThe Eurographics Associationen_US
dc.subject2D and 3D modelingen_US
dc.subjectAlgorithm developmenten_US
dc.subjectRenderingen_US
dc.subjectAlgorithmicen_US
dc.titleA Lab Exercise for 2D Line Clippingen_US
dc.description.seriesinformationCGEMS - Computer Graphics Educational Materialsen_US
dc.description.sectionheadersModulesen_US
dc.identifier.doi10.2312/cgems04-11-1362en_US
dc.identifier.pagesDavid Stahl-2D and 3D modeling, Algorithm development, Rendering, Algorithmicen_US


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