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dc.contributor.authorGómez, Eilaen_US
dc.contributor.authorMéndez, Elíasen_US
dc.contributor.authorArroyo, Germánen_US
dc.contributor.authorMartín, Domingoen_US
dc.contributor.editorFco. Javier Melero and Nuria Pelechanoen_US
dc.date.accessioned2017-06-26T16:32:50Z
dc.date.available2017-06-26T16:32:50Z
dc.date.issued2017
dc.identifier.isbn978-3-03868-046-8
dc.identifier.issn-
dc.identifier.urihttp://dx.doi.org/10.2312/ceig.20171214
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/ceig20171214
dc.description.abstractStippling is an artistic technique that has been used profusely in antiquity. One of the main problems is that it requires great skill and patience to achieve excellent results due to the large number of points that must be drawn even for small formats. The use of computers, in general, and GPUs, in particular, with their computing capacity, has allowed to overcome many of these limits. We present a real-time GPU stippling program that combines the advantages of positioning based on Weighted Centroidal Voronoi Diagrams and the realistic aspect of the scanned points.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectComputer graphics
dc.subject> Non
dc.subjectphotorealistic rendering
dc.titleFast Stippling based on Weighted Centroidal Voronoi Diagramsen_US
dc.description.seriesinformationSpanish Computer Graphics Conference (CEIG)
dc.description.sectionheadersNon-photorealistic Rendering
dc.identifier.doi10.2312/ceig.20171214
dc.identifier.pages87-96


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  • CEIG17
    ISBN 978-3-03868-046-8

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