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dc.contributor.authorWeiskopf, Danielen_US
dc.contributor.authorSchafhitzel, Tobiasen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorKen Brodlie and David Duke and Ken Joyen_US
dc.date.accessioned2014-01-31T06:51:55Z
dc.date.available2014-01-31T06:51:55Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-19-3en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttp://dx.doi.org/10.2312/VisSym/EuroVis05/013-020en_US
dc.description.abstractThis paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a novel 3D GPU-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. A real-time computation of gradients is employed to achieve volume illumination. Perception-guided volume shading methods are included, such as halos, cool/warm shading, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realismen_US
dc.titleReal-Time Advection and Volumetric Illumination for the Visualization of 3D Unsteady Flowen_US
dc.description.seriesinformationEUROVIS 2005: Eurographics / IEEE VGTC Symposium on Visualizationen_US


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