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dc.contributor.authorPatel, Manjulaen_US
dc.contributor.authorWalczak, Krzysztofen_US
dc.contributor.authorGiorgini, Fabrizioen_US
dc.contributor.authorWhite, Martinen_US
dc.contributor.editorY. Chrysanthou and K. Cain and N. Silberman and F. Niccoluccien_US
dc.date.accessioned2014-01-31T08:19:02Z
dc.date.available2014-01-31T08:19:02Z
dc.date.issued2004en_US
dc.identifier.isbn3-905673-18-5en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttp://dx.doi.org/10.2312/VAST/VAST04/213-222en_US
dc.description.abstractWe discuss a system for the digital capture of museum artefacts which are accumulated into a multimedia repository comprising 3D models, images, video and sound clips as well as textual descriptions. A comprehensive set of metadata is recorded and stored alongside these various media with the aim of re-using and re-purposing them for multiple applications. We investigate issues relating to both internal and external interoperability to enable the creation of learning scenarios within the system itself as well as the export of primary multimedia objects into an independent, external Learning Content Management System for the creation of complex Learning Objects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; K.3.1 [Computers and Education]: Computer Uses in Education; H.2.8 [Database Management]: Database Applicationsen_US
dc.titleA Cultural Heritage Repository as Source for Learning Materialsen_US
dc.description.seriesinformationVAST 2004: The 5th International Symposium on Virtual Reality, Archaeology and Cultural Heritageen_US


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