Show simple item record

dc.contributor.authorLo, Wan-Yenen_US
dc.contributor.authorKnaus, Claudeen_US
dc.contributor.authorZwicker, Matthiasen_US
dc.contributor.editorJehee Lee and Paul Kryen_US
dc.date.accessioned2014-01-29T08:00:47Z
dc.date.available2014-01-29T08:00:47Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-37-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA12/145-154en_US
dc.description.abstractWe present a novel approach to real-time character animation that allows a character to move autonomously based on vision input. By allowing the character to ''see'' the environment directly using depth perception, we can skip the manual design phase of parameterizing the state space in a reinforcement learning framework. In previous work, this is done manually since finding a minimal set of parameters for describing a character's environment is crucial for efficient learning. Learning from raw vision input, however, suffers from the ''curse of dimensionality'', which we avoid by introducing a hierarchical state model and a novel regression algorithm. We demonstrate that our controllers allow a character to navigate and survive in environments containing arbitrarily shaped obstacles, which is hard to achieve with existing reinforcement learning frameworks.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titleLearning Motion Controllers with Adaptive Depth Perceptionen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


Files in this item

Thumbnail
Thumbnail

This item appears in the following Collection(s)

Show simple item record