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dc.contributor.authorMahmudi, Mentaren_US
dc.contributor.authorKallmann, Marceloen_US
dc.contributor.editorJehee Lee and Paul Kryen_US
dc.date.accessioned2014-01-29T08:00:46Z
dc.date.available2014-01-29T08:00:46Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905674-37-8en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA12/127-136en_US
dc.description.abstractWe present in this paper a solution for extracting high-quality motions from unstructured motion capture databases at interactive rates. The proposed solution is based on automatically-built motion graphs, and offers two key contributions. First, we show how precomputed expansion trees (or motion maps) coupled with new heuristics and backtracking techniques are able to significantly improve the time taken to search for motions satisfying user constraints. Second, we show that when feature-based transitions are employed for constructing the underlying motion graph, the connectivity of motion maps is greatly increased, allowing the overall method to perform search and synthesis at interactive frame rates. We demonstrate the effectiveness of our approach with the problem of extracting path-following motions around obstacles from a motion graph structure at interactive performances.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimationen_US
dc.titlePrecomputed Motion Maps for Unstructured Motion Captureen_US
dc.description.seriesinformationEurographics/ ACM SIGGRAPH Symposium on Computer Animationen_US


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