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dc.contributor.authorJund, Thomasen_US
dc.contributor.authorAllaoui, Alien_US
dc.contributor.authorDarles, Emmanuelleen_US
dc.contributor.authorSkapin, Xavieren_US
dc.contributor.authorMeseure, Philippeen_US
dc.contributor.authorLuciani, Annieen_US
dc.contributor.editorJan Bender and Arjan Kuijper and Dieter W. Fellner and Eric Guerinen_US
dc.date.accessioned2013-11-08T10:53:58Z
dc.date.available2013-11-08T10:53:58Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-96-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys12/011-020en_US
dc.description.abstractParticle-based models produce various, flexible and optimized animations. Intrinsically, they are neither based on a boundary representation nor on volumetric objet meshed representations. Thus, they raise rendering issues since they do not contain enough geometrical information and do not even provide an underlying spatial topology. Consequently, various geometrical shapes can be used to render a motion produced by a meshless model, leading to different visual interpretations. To our knowledge, there is no generic methods to associate any set of points in motion with a topology-based geometric model. In this paper, we propose a framework to map arbitrary volumetric meshes to arbitrary point-based motions and to control the topological changes. Therefore, from only one motion description, different visual results can be obtained. This framework breaks down into three distinct processes: a particles to vertices mapping, the definition of a motion function and the definition of topological modifications and events triggering them. We show how the manipulation of these parameters allows to experiment different mappings for a particular motion and that our framework includes most of previous known mappings.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleMapping Volumetric Meshes to Point-based Motion Modelsen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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