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dc.contributor.authorFaure, Xavieren_US
dc.contributor.authorZara, Florenceen_US
dc.contributor.authorJaillet, Fabriceen_US
dc.contributor.authorMoreau, Jean-Michelen_US
dc.date.accessioned2013-11-08T10:53:57Z
dc.date.available2013-11-08T10:53:57Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-96-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys12/001-010en_US
dc.description.abstractThe realistic and interactive simulation of deformable objects has become a challenge in Computer Graphics. In this paper, we propose a GPU implementation of the resolution of the mechanical equations, using a semi-implicit as well as an implicit integration scheme. At the contrary of the classical FEM approach, forces are directly computed at each node of the discretized objects, using the evaluation of the strain energy density of the elements. This approach allows to mix several mechanical behaviors in the same object. Results show a notable speedup of 30, especially in the case of complex scenes. Running times shows that this efficient implementation may contribute to make this model more popular for soft bodies simulations.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectAnimation and Virtual Realityen_US
dc.subjectI.6.8 [Simulation And Modeling]en_US
dc.subjectTypes of Simulationen_US
dc.subjectParallelen_US
dc.titleAn Implicit Tensor-Mass Solver on the GPU for Soft Bodies Simulationen_US
dc.description.seriesinformationWorkshop on Virtual Reality Interaction and Physical Simulationen_US


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