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    3D Sketch Recognition for Interaction in Virtual Environments

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    115-124.pdf (433.0Kb)
    Date
    2010
    Author
    Rausch, Dominik
    Assenmacher, Ingo
    Kuhlen, Torsten
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    Abstract
    We present a comprehensive 3D sketch recognition framework for interaction within Virtual Environments that allows to trigger commands by drawing symbols, which are recognized by a multi-level analysis. It proceeds in three steps: The segmentation partitions each input line into meaningful segments, which are then recognized as a primitive shape, and finally analyzed as a whole sketch by a symbol matching step. The whole framework is configurable over well-defined interfaces, utilizing a fuzzy logic algorithm for primitive shape learning and a textual description language to define compound symbols. It allows an individualized interaction approach that can be used without much training and provides a good balance between abstraction and intuition. We show the real-time applicability of our approach by performance measurements.
    BibTeX
    @inproceedings {10.2312:PE:vriphys:vriphys10:115-124,
    booktitle = {Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2010)},
    editor = {Kenny Erleben and Jan Bender and Matthias Teschner},
    title = {{3D Sketch Recognition for Interaction in Virtual Environments}},
    author = {Rausch, Dominik and Assenmacher, Ingo and Kuhlen, Torsten},
    year = {2010},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-78-4},
    DOI = {10.2312/PE/vriphys/vriphys10/115-124}
    }
    URI
    http://dx.doi.org/10.2312/PE/vriphys/vriphys10/115-124
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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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