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dc.contributor.authorWeißmann, Steffenen_US
dc.contributor.authorPinkall, Ulrichen_US
dc.contributor.editorHartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschneren_US
dc.date.accessioned2014-02-01T07:09:44Z
dc.date.available2014-02-01T07:09:44Z
dc.date.issued2009en_US
dc.identifier.isbn978-3-905673-73-9en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/vriphys/vriphys09/001-010en_US
dc.description.abstractWe present a fluid solver for the real-time interactive simulation of inviscid, ideal fluid flow. The simulation is based on the evolution of discrete vortex filaments, which allow a dramatic increase of detail and performance compared to traditional methods used in Computer Graphics. As a fully lagrangian method the simulation is not restricted to a fixed domain and does not suffer from numerical dissipation. Vortex filaments arise naturally in real flows and thus provide an excellent building block for modelling realistic smoke. We present a GPU-based implementation which allows the interactive experimentation with 3D fluid flow on desktop computers and also in distributed immersive virtual environments.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism - Animation; Computer Graphics [I.3.5]: Computational Geometry and Object Modeling - Physically based modelingen_US
dc.titleReal-time Interactive Simulation of Smoke Using Discrete Integrable Vortex Filamentsen_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009)en_US


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