• Login
    View Item 
    •   Eurographics DL Home
    • Eurographics Partner Events
    • VMV: Vision, Modeling, and Visualization
    • VMV10
    • View Item
    •   Eurographics DL Home
    • Eurographics Partner Events
    • VMV: Vision, Modeling, and Visualization
    • VMV10
    • View Item
    JavaScript is disabled for your browser. Some features of this site may not work without it.

    ZIPMAPS: Zoom-Into-Parts Texture Maps

    Thumbnail
    View/Open
    291-297.pdf (549.1Kb)
    vmv2010_1047.avi (41.51Mb)
    Date
    2010
    Author
    Eisemann, Martin ORCID
    Magnor, Marcus
    Pay-Per-View via TIB Hannover:

    Try if this item/paper is available.

    Metadata
    Show full item record
    Abstract
    In this paper, we propose a method for rendering highly detailed close-up views of arbitrary textured surfaces. Our hierarchical texture representation can easily be rendered in real-time, enabling zooming into specific texture regions to almost arbitrary magnification. To augment the texture map locally with high-resolution information, we describe how to automatically, seamlessly merge unregistered images of different scales. Our method is useful wherever close-up renderings of specific regions shall be provided, without the need for excessively large texture maps.
    BibTeX
    @inproceedings {10.2312:PE:VMV:VMV10:291-297,
    booktitle = {Vision, Modeling, and Visualization (2010)},
    editor = {Reinhard Koch and Andreas Kolb and Christof Rezk-Salama},
    title = {{ZIPMAPS: Zoom-Into-Parts Texture Maps}},
    author = {Eisemann, Martin and Magnor, Marcus},
    year = {2010},
    publisher = {The Eurographics Association},
    ISBN = {978-3-905673-79-1},
    DOI = {10.2312/PE/VMV/VMV10/291-297}
    }
    URI
    http://dx.doi.org/10.2312/PE/VMV/VMV10/291-297
    Collections
    • VMV10

    Related items

    Showing items related by title, author, creator and subject.

    • Time-constrained Animation Rendering on Desktop Grids 

      Aggarwal, Vibhor; Debattista, Kurt; Bashford-Rogers, Thomas; Chalmers, Alan (The Eurographics Association, 2012)
      The computationally intensive nature of high-fidelity rendering has led to a dependence on parallel infrastructures for generating animations. However, such an infrastructure is expensive thereby restricting easy access ...
    • Texturing and Hypertexturing of Volumetric Objects 

      Miller, Chris M.; Jones, Mark W. (The Eurographics Association, 2005)
      Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We ...
    • Ray Tracing Dynamic Scenes with Shadows on the GPU 

      Guntury, Sashidhar; Narayanan, P. J. (The Eurographics Association, 2010)
      We present fast ray tracing of dynamic scenes in this paper with primary and shadow rays. We present a GPUfriendly strategy to bring coherency to shadow rays, based on previous work on grids as acceleration structures. We ...

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA
     

     

    Browse

    All of Eurographics DLCommunities & CollectionsBy Issue DateAuthorsTitlesSubjectsThis CollectionBy Issue DateAuthorsTitlesSubjects

    My Account

    LoginRegister

    Statistics

    View Usage Statistics

    BibTeX | TOC

    Create BibTeX Create Table of Contents

    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
    TUGFhA