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dc.contributor.authorMollet, Nicolasen_US
dc.contributor.authorGerbaud, Stéfanieen_US
dc.contributor.authorArnaldi, Brunoen_US
dc.contributor.editorBernd Froehlich and Roland Blach and Robert van Liereen_US
dc.date.accessioned2014-01-31T20:24:54Z
dc.date.available2014-01-31T20:24:54Z
dc.date.issued2007en_US
dc.identifier.isbn978-3-905673-64-7en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/VE2007Short/095-100en_US
dc.description.abstractWe present in this paper research focused on interaction and behavior specification for 3D objects in general, including humanoids. This research is conducted in the context of a collaboration with Nexter-Group (a French military manufacturer) in order to introduce Virtual Reality (VR) in maintenance training. The use of VR environments for training is strongly stimulated by important needs of training on sensitive equipment, sometimes fragile, unavailable, costly or dangerous. Nevertheless, for the development of such applications, the re-use of existing developments is a major issue. Our research is focused on models that have been designed to achieve this reusability and standardization for the efficient development of new virtual environments. In particular, we defined a new generic model named STORM, used to describe reusable behaviors for 3D objects in general, including humanoids, and reusable interactions between those objects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.6.5 [Model Development]: Modeling methodologiesen_US
dc.titleSTORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environmenten_US
dc.description.seriesinformationEurographics Symposium on Virtual Environments, Short Papers and Postersen_US


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