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dc.contributor.authorInglis, Tiffany C.en_US
dc.contributor.authorKaplan, Craig S.en_US
dc.contributor.editorPaul Asente and Cindy Grimmen_US
dc.date.accessioned2013-11-08T10:24:08Z
dc.date.available2013-11-08T10:24:08Z
dc.date.issued2012en_US
dc.identifier.isbn978-3-905673-90-6en_US
dc.identifier.urihttp://dx.doi.org/10.2312/PE/NPAR/NPAR12/021-028en_US
dc.description.abstractCreating pixel art is a laborious process that requires artists to place individual pixels by hand. Although many image editors provide vector-to-raster conversions, the results produced do not meet the standards of pixel art: artifacts such as jaggies or broken lines frequently occur. We describe a novel Pixelation algorithm that rasterizes vector line art while adhering to established conventions used by pixel artists. We compare our results through a user study to those generated by Adobe Illustrator and Photoshop, as well as hand-drawn samples by both amateur and professional pixel artists.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCR Categories: I.3.3 [Computer Graphics]: Picture/Image Generation-Bitmap and framebuffer operations; Keywords: rasterization, pixel arten_US
dc.titlePixelating Vector Line Arten_US
dc.description.seriesinformationInternational Symposium on Non-Photorealistic Animation and Renderingen_US


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  • NPAR12
    ISBN 978-3-905673-90-6

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