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dc.contributor.authorKeng, Shih-Lingen_US
dc.contributor.authorLee, Wang-Yehen_US
dc.contributor.authorChuang, Jung-Hongen_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:48:58Z
dc.date.available2014-01-31T19:48:58Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/043-050en_US
dc.description.abstractThis paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering technique for translucent materials. We propose a split-disk model to determine the cache distribution and derive the subsurface illuminance gradient used for interpolation by reformulating the equation of dipole diffusion approximation as a 3D convolution process. Our experiments show that only a few caches are required to interpolate the entire image, while the visual difference is negligible. The speedup could be achieved up to one order of magnitude.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAn Efficient Caching Technique for Rendering Translucent Materialsen_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US


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