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dc.contributor.authorRymill, Stephen J.en_US
dc.contributor.authorDodgson, Neil A.en_US
dc.contributor.editorLouise M. Lever and Mary McDerbyen_US
dc.date.accessioned2014-01-31T19:48:57Z
dc.date.available2014-01-31T19:48:57Z
dc.date.issued2005en_US
dc.identifier.isbn3-905673-56-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/035-042en_US
dc.description.abstractWe describe a system designed to simulate human behaviour in crowds in real-time, concentrating particularly on collision avoidance. The algorithms used are based heavily on psychology research, and the ways this has been used are explained in detail. We argue that this approach gives better results than conventional methods, and detail further work to be done.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleA Psychologically-Based Simulation of Human Behaviouren_US
dc.description.seriesinformationEG UK Theory and Practice of Computer Graphicsen_US


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