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dc.contributor.authorKrone, Michaelen_US
dc.contributor.authorBidmon, Katrinen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:22Z
dc.date.available2014-01-31T20:02:22Z
dc.date.issued2008en_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttp://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/115-122en_US
dc.description.abstractThe increasing number of protein 3D structure information available makes the high-quality visualisation of this information play a more and more important role. Beside element-based representations the secondary-structurebased representation - also called cartoon representation - refers to a higher level of abstraction, representing the protein structure as tubes and ribbons. We present a method for this cartoon representation of proteins using the ability of modern graphics hardware's geometry shaders and thus reducing the amount of data to be transferred from the CPU to the graphics card. The resulting minimisation of storage needed is of particular importance when dealing with huge datasets. High-quality images at interactive frame rates can thus be achieved.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Line and Curve Generation I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.6.6 [Simulation and Modeling]: Simulation Output Analysisen_US
dc.titleGPU-based Visualisation of Protein Secondary Structureen_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US


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