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dc.contributor.authorPandiella, Imanol Muñozen_US
dc.contributor.authorMonclús, Evaen_US
dc.contributor.authorBrunet, Pereen_US
dc.contributor.authorConesa, Gerarden_US
dc.contributor.editorIsabel Navazo and Gustavo Patowen_US
dc.description.abstractThe learning process in neurosurgery is a large and difficult task based on experimentation, being ventriculostomy not an exception. We have developed a virtual reality system to help training novel surgeons on this kind of operation. The system consists of the simulation of the surgery using a haptic device and a subsequent 3D visual inspection of the surgical trajectory. Our main objective was to proof that the tactile sensation produced by our system was enough realistic for the surgeons. We carried out a demonstration session in a medical workshop where all surgeons attending the workshop used the system with a very enthusiastic response about the perception experimented through the system.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.8 [Computer Graphics]en_US
dc.subjectComputer Graphics [I.3.4]en_US
dc.subjectGraphics Utilitiesen_US
dc.subjectVirtual device interfacesen_US
dc.titleVentricular Puncture Traineren_US
dc.description.seriesinformationSpanish Computer Graphics Conferenceen_US

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  • CEIG12
    ISBN 978-3-905673-92-0

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